[Deptheads] Guest of Honor/Special Guests for Gamex

Eric Burgess erburgess at gmail.com
Mon Feb 25 17:52:06 PST 2008


I think we've already gone around and around on that before. RPG guests not
much of a draw. The RPG team has already pretty much agreed to that
previously.

If you can get local people or there is something really big like the 4e D&D
stuff, perhaps, but mostly, they won't add any attendees. Reiner brought
many people from other states and encouraged locals to that don't normally
come to Strategicon to try the show out. Jay did the same (many would-be
designers loved the chance to meet with him). Board games just has more
'celebrity' people that cut across the entire swath of enthusiasts than RPGs
do (which is more fragmented by the games individuals play). That's just the
way it is.

I honestly don't think the RPG fans will think themselves ill-treated as
long as they have the space for their games and our crack team of RPG folks
continue to bring out the 'celebrity' GMs that run good games. That's far
more important than designers. I'd wager that they'd rather spend any money
on securing good rooms, perhaps finding small ways to encourage the best GMs
to keep coming back than spending any money to bring out some RPG
'celebrity'. Paul, Sarah and Denys - correct me if I'm wrong.

On the other hand, it's good money spent on board game guests if we pick the
right one.
-- 
...ERB

Boardgame Babylon - 2007 Board Game Internet Award winner for Best
Podcast/Videocast


On Mon, Feb 25, 2008 at 5:21 PM, Janice Sellers <janicemsj at gmail.com> wrote:

> We can't do only board games, or we will pigeonhole ourselves into
> people looking at us as a board game convention.  We also need to
> reach out to other types of games.
>
> Robin Laws and Steve Long are reasonably big, still current names in
> RPGs.  I don't know if Robin does that many appearances.  Steve
> unfortunately hates California in general and L.A. in particular.  I
> know we went around about this a while ago, but there have to be other
> names in RPGs, or other types of games, that are marketable.
>
> Janice
>
> On 2/25/08, erburgess at gmail.com <erburgess at gmail.com> wrote:
> >  Board game, rather than war game designers, are the way to go.
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