[Deptheads] Guest of Honor/Special Guests for Gamex
DB
noldor at gmail.com
Fri Feb 29 10:39:43 PST 2008
Rob, the company as Guest of Honor thing is an intriguing idea but the
danger there is that these companies think we¹re going to house their staff
(and pay for their flights) as opposed to those expectatiosn being one
person. So if we can communicate to them otherwise, then yes, that¹s an
idea worth pursuing.
On 2/29/08 10:27 AM, "Robert Lionheart" <spinachcat at yahoo.com> wrote:
> RPG people as Special Guests / Play with the Creator are good. However, as
> GoH, they don't have the draw with the rare exception that we could have WotC
> designers talk about 4e to people anticipating the game, but don't have it
> yet. The same people who would be good in May would be not be useful in
> September simply because the anticipation would be over.
>
>
>
> As for video games, it would much better to bring a guest company that would
> run a room dedicated to their company product than just a single speaker.
>
>
>
> Maybe that's the key to getting manufacturers to the con...make them the GoH.
> Privateer Press, Days of Wonder, Fantasy Flight and Cheapass Games would all
> be great for such a GoH.
>
>
>
> - R
>
>
>
>
>
>
>
>
>
> DB <noldor at gmail.com> wrote:
>
>> Sandy might be good because he's a computer game designer as well as a legend
>> because of Call of Cthulhu.
>>
>> As for Jim Ward, I don't know how many people are aware of him any more.
>>
>>
>>
>> -----Original Message-----
>> From: "Janice Sellers"
>>
>> Date: Thu, 28 Feb 2008 20:52:52
>> To:deptheads at strategicon.net
>> Subject: Re: [Deptheads] Guest of Honor/Special Guests for Gamex
>>
>>
>> Would either Sandy Petersen or Jim Ward be considered viable as an RPG
>> guest? I don't think we could manage either for Gamex, because their
>> schedules tend to be filled fairly early, but just wanted to see what
>> people think.
>>
>> Janice
>>
>> On 2/25/08, Eric Burgess wrote:
>>> > I think we've already gone around and around on that before. RPG guests
>>> not
>>> > much of a draw. The RPG team has already pretty much agreed to that
>>> > previously.
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