[Deptheads] Feedback Seminar
DB
noldor at gmail.com
Tue Jun 3 13:36:22 PDT 2008
http://en.wikipedia.org/wiki/Assassin_(game)
On 6/3/08 1:12 PM, "PJSZeta5 at aol.com" <PJSZeta5 at aol.com> wrote:
> ok here is stupid question in my part...what kind of a game is Assassin?
>
> Patrick S.
>
> In a message dated 6/3/2008 10:41:54 A.M. Pacific Daylight Time,
> erburgess at gmail.com writes:
>> I think the con book clearly states this is not allowed anyway.
>>
>>
>> On Tue, Jun 3, 2008 at 10:36 AM, <thatericn at aol.com> wrote:
>>
>>> Thankfully, no....
>>>
>>> It only came up from an audience question at the feedback seminar.
>>>
>>> Breath easier,
>>>
>>> Eric N.
>>>
>>>
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: Karl Kreder <zeotter at gmail.com>
>>> To: deptheads at strategicon.net
>>> Sent: Tue, 3 Jun 2008 8:51 am
>>> Subject: Re: [Deptheads] Feedback Seminar
>>>
>>>
>>> Someone was running Assassin at the con???
>>>
>>>
>>>
>>>
>>> On Mon, Jun 2, 2008 at 9:18 PM, Patrick Havert <patrickhavert at sbcglobal.net>
>>> wrote:
>>>
>>>>
>>>>
>>>> These are my notes from the Feedback seminar at 7pm Sunday May 25th. We
>>>> actually got a nice turnout this time, with the attendees outnumbering the
>>>> Staff. I think the possibility of winning a free badge helped, I think we
>>>> may need to publicize it more, with a Info Board a few places around the
>>>> con.
>>>>
>>>>
>>>>
>>>> 1. Paypal service response was very good.
>>>>
>>>>
>>>>
>>>> 2. Con is great, but the facility sucks and the staff is surly
>>>>
>>>> --- Personal luggage in the concierge area was unattended
>>>>
>>>> --- Elevators are a horror story, and staff laughs about them
>>>>
>>>> --- Temperature in ballroom and California was like Stalingrad, we need to
>>>> find a solution for this.
>>>>
>>>> --- We need a better list of places to eat
>>>>
>>>>
>>>>
>>>> 3. RPG games for inexperienced players was much improved
>>>>
>>>> --- Serenity, Mike Rizzo, Gurps Traveller
>>>>
>>>>
>>>>
>>>> 4. People liked the mini wall being partially open
>>>>
>>>>
>>>>
>>>> 5. Open Gaming needs a clearly defined seperate area.
>>>>
>>>> --- We are working on it, but I agree with people here
>>>>
>>>>
>>>>
>>>> 6. We need to make certain of the map and conbook labels for the
>>>> Seminar/movie room and video game room say "A" and "B" on them.
>>>>
>>>>
>>>>
>>>> 7. Conbook
>>>>
>>>> --- The Master Games List in the conbook is good. The game descriptions
>>>> need a page # or day/time to be with them.
>>>>
>>>> --- Day needs to be on each page of the schedule.
>>>>
>>>> --- People loved the Demo Game Descriptions
>>>>
>>>>
>>>>
>>>> 8. Website
>>>>
>>>> --- When you check a specific day, it still shows you the entire con list
>>>>
>>>> --- Website cap on pre-reg's needs to be worked on, and more clearly
>>>> defined as people found it clunky and confusing
>>>>
>>>> --- When you pre-reg for the convention, the Auto email that goes out
>>>> needs to include something near the top about remembering to pre-reg for
>>>> games.
>>>>
>>>>
>>>>
>>>> 9. Easels and Signage
>>>>
>>>> --- We need more easels
>>>>
>>>> --- We need more white boards or cork boards to go with it.
>>>>
>>>>
>>>>
>>>> 10. Assassin
>>>>
>>>> --- This game or any game that runs people through common areas is not
>>>> cool at the convention.
>>>>
>>>>
>>>>
>>>> -Patrick
>>>>
>>>> _______________________________________________
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>>>> Deptheads at strategicon.net
>>>> http://mordred.punk.net/mailman/listinfo/deptheads
>>>>
>>>
>>>
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