[Deptheads] Feedback Seminar

DB noldor at gmail.com
Tue Jun 3 13:36:22 PDT 2008


http://en.wikipedia.org/wiki/Assassin_(game)


On 6/3/08 1:12 PM, "PJSZeta5 at aol.com" <PJSZeta5 at aol.com> wrote:

> ok here is stupid question in my part...what kind of a game is Assassin?
>  
> Patrick S.
>  
> In a message dated 6/3/2008 10:41:54 A.M. Pacific Daylight Time,
> erburgess at gmail.com writes:
>> I think  the con book clearly states this is not allowed anyway.
>> 
>>  
>> On Tue, Jun 3, 2008 at 10:36 AM, <thatericn at aol.com> wrote:
>>  
>>> Thankfully,  no....
>>> 
>>> It only came up from an audience question at the feedback  seminar.
>>> 
>>> Breath easier,
>>> 
>>> Eric N.  
>>>  
>>>  
>>> 
>>> 
>>> 
>>> -----Original Message-----
>>> From: Karl  Kreder <zeotter at gmail.com>
>>> To: deptheads at strategicon.net
>>> Sent: Tue, 3 Jun 2008 8:51  am
>>> Subject: Re: [Deptheads] Feedback Seminar
>>> 
>>>  
>>> Someone was running Assassin at the con???
>>> 
>>> 
>>> 
>>>  
>>> On Mon, Jun 2, 2008 at 9:18 PM, Patrick Havert <patrickhavert at sbcglobal.net>
>>> wrote:
>>>  
>>>>  
>>>>  
>>>> These are my notes from the Feedback seminar  at 7pm Sunday May 25th.  We
>>>> actually got a nice turnout this time,  with the attendees outnumbering the
>>>> Staff.  I think the possibility  of winning a free badge helped, I think we
>>>> may need to publicize it more,  with a Info Board a few places around the
>>>> con.
>>>>  
>>>>  
>>>>  
>>>> 1. Paypal service response was very  good.
>>>>  
>>>>  
>>>>  
>>>> 2. Con is great, but the facility sucks and  the staff is surly
>>>>  
>>>> --- Personal luggage in the concierge area  was unattended
>>>>  
>>>> --- Elevators are a horror story, and staff  laughs about them
>>>>  
>>>> --- Temperature in ballroom and California  was like Stalingrad, we need to
>>>> find a solution for this.
>>>>  
>>>> --- We need a better list of places to  eat
>>>>  
>>>>  
>>>>  
>>>> 3. RPG games for inexperienced players was  much improved
>>>>  
>>>> --- Serenity, Mike Rizzo, Gurps  Traveller
>>>>  
>>>>  
>>>>  
>>>> 4. People liked the mini wall being partially  open
>>>>  
>>>>  
>>>>  
>>>> 5. Open Gaming needs a clearly defined  seperate area.
>>>>  
>>>> --- We are working on it, but I agree with  people here
>>>>  
>>>>  
>>>>  
>>>> 6. We need to make certain of the map and  conbook labels for the
>>>> Seminar/movie room and video game room say "A" and  "B" on them.
>>>>  
>>>>  
>>>>  
>>>> 7. Conbook
>>>>  
>>>> --- The Master Games List in the conbook is  good.  The game descriptions
>>>> need a page # or day/time to be with  them.
>>>>  
>>>> --- Day needs to be on each page of the  schedule.
>>>>  
>>>> --- People loved the Demo Game  Descriptions
>>>>  
>>>>  
>>>>  
>>>> 8. Website
>>>>  
>>>> --- When you check a specific day, it still  shows you the entire con list
>>>>  
>>>> --- Website cap on pre-reg's needs to be  worked on, and more clearly
>>>> defined as people found it clunky and  confusing
>>>>  
>>>> --- When you pre-reg for the convention, the  Auto email that goes out
>>>> needs to include something near the top about  remembering to pre-reg for
>>>> games.
>>>>  
>>>>  
>>>>  
>>>> 9. Easels and Signage
>>>>  
>>>> --- We need more easels
>>>>  
>>>> --- We need more white boards or cork boards  to go with it.
>>>>  
>>>>  
>>>>  
>>>> 10. Assassin
>>>>  
>>>> --- This game or any game that runs people  through common areas is not
>>>> cool at the convention.
>>>>  
>>>>  
>>>>  
>>>> -Patrick
>>>> 
>>>> _______________________________________________
>>>> Deptheads  mailing list
>>>> Deptheads at strategicon.net
>>>> http://mordred.punk.net/mailman/listinfo/deptheads
>>>> 
>>> 
>>> 


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