[Deptheads] Information Requested
Evil5757 at aol.com
Evil5757 at aol.com
Mon Nov 3 09:29:05 PST 2008
Hello everyone.
It has been almost a week since I put out the below message, and I have
received no input from anyone yet. After re-reading it, I wanted to make sure
everyone knows the intent of it. As a convention, we should be working to
improve our weaknesses and strengthen the convention as a whole. I am asking
everyone for their input on which departments are most in need of improvement OR
have the most room for improvement, whichever fits the situation.
The last convention management team failed for 2 primary reasons,
complacency and a "that's not my department" attitude. Don't fall into that trap.
Work your department, help the others. When we started, everyone worked as a
TEAM to get things better. Don't let the teamwork end. In about a year, the
convention will have a big hurdle to jump - rising prices no matter where we
go. the only way to combat this is with attendance - more attendance for ALL
DEPARTMENTS. I would love to see the computer room having to be moved to a
room like the Penthouse because they have 4 Rock Band set-ups and all are
being used in a weekend long tournament. I would love for Collectibles to have
to move into a full ballroom because they have a Regional qualifier for a M:TG
event with 400 people. I would love to see Boardgames need another room
because they have a 248 person Axis and Allies tournament like I used to run at
Origins. I would love to see Heather get the entire Fantasy Flight staff out
here with their own room running their events to a packed house.
Should I not do anything about it because those aren't my departments?
Ok, enough rant. Please send me your feelings on how our departments stack
up so I can compile a "priority list" and get it to Eric so we can talk about
it next meeting and see what we can do to help each department.
John
----- Original Message -----
From: (mailto:Evil5757 at aol.com)
To: _deptheads at strategicon.net_ (mailto:deptheads at strategicon.net)
Sent: 10/29/2008 11:39:06 PM
Subject: Re: [Deptheads] Boardgames Query
You are absolutely right, we are getting worse at getting along, period. We
are all fighting the circumstances, and that has led to fighting each other
to protect each department's interests.
I was going to suggest this when things calmed down a bit, but now seems
like a good place to start. The saying "we are as strong as our weakest link"
is sooo true at every convention I have been staff on since 1978. The
complaints that are published in writing or word of mouth always focus on the
weakest link at a convention, sometimes inversely. Remember when people stopped
coming to Strategicon because it was a "card convention"? It is so easy to
look at what we do best and GO FOR IT! The best conventions I have ever worked
with put their attention on problem areas and areas that needed to grow
rather than what they were strong with.
When I first joined Strategicon, the first thing I said was we needed to get
collectibles and LARPs going again, and that was our primary focus for the
first 2 conventions. We now have solid departments that are steadily
improving each convention. This is what we need to focus on. Earlier I was
criticized for my opinion because I am not in the RPG department. Well, now I am
putting together a staff to run a Gaming Community Department, trying to bring
open gaming back to the rightful place it should be. I want input from
Victor. I want input from Janice. I want input from Chris. I want input from
Heather. I want input from EVERYONE. I don't care if they are not a part of
the Community Gaming Department. Sometimes people see things better or at a
different angle than if they are in the middle of it. That is how we also keep
from getting set in our ways and complacent (which we are starting to do).
The state of things as I see them:
Boardgames - Great job, slow steady improvement on little things to fine
tune constantly being done.
Collectibles - Great turnaround from where we are a year ago. Still room to
improve the attendance with word-of-mouth and some big tournaments or some
kind of big draw.
Dealers Room - holding steady. Even with the turmoil, Janice has done a
good job of filling the place with various products. Getting rid of exclusivity
for non-mfrs a plus. Getting mfrs in is next goal.
Computers - Good job with a department I was ready to give up on until we
could have a big internet network to go with. Good job proving me wring and I
have a great computer guy starting in my department who can help out if you
need it.
Registration - Cleaned up VERY nicely. Steady improvement each convention
and I heard no complaints at all this last convention. I am sure there is
some behind the scenes logistics you are looking to improve on.
Auction - Seems to be that moving it to Monday has improved things. Maybe
if we could get the listing of items up for auction out earlier it might
improve attendance? i don't really know, but might be worth a try (sign-up lots
on Saturday, post lots on Sunday, auction on monday?).
RPGs - The variety of games has been improving steadily. There are a LOT of
games not represented though, including out of print ones that can be run.
Remember, gamers love to reminisce. if you have a blue Planet or a Space
Opera game, people will get in on them and take home good memories of cons past.
RPG players seem to replay convention history in their head more than any
other, old RPGs bring those memories back.
RPGA - Seems to have a good system going with getting current modules
quickly. Back East, we used to have "This Convention Only" modules that were
extremely popular. Can we find out if we can do something like this and how we
can make "Strategion Modules"?
Miniatures - Sat and Sun good....Fri and Mon bad. We badly need to help
Jose and Robyn make this department a 4 dayer.
Special Projects - improving every convention, but still 3 or 4 conventions
away from being the 24/7 gaming location it is intended to be. Adding a
Battlestar Galactica large scale space combat game early this year and a 1/100
scale Wooden Ships and Iron Men game at the end of the year.
Marketing - This has always been sticky because there is not a lot of money
to put into it. I have always felt that big impressive "LOOK AT ME" tshirts
people can buy from us then advertise for us at their gaming clubs or with
their friends is always the best investment of money (get your money back and
free advertising). We have about a month until Eric wants to get our
marketing push out there for February.....please cost out and put some ideas out here
that we can work with or find better prices on.
Movie Room - Strange, because ideally we want everyone gaming and not have
spare time to watch a movie. However, we want the movie list to make people
say "I wish I had time to see that" so that anytime they want to take a break,
grab a soda and a sandwich and sit down to watch a movie, they still enjoy
themselves. We need to publish the movie list on a poster though, BEFORE the
movie is playing.
Program - We have the basics in place, and with Eric working on the
extraction program this should be a strong point by the end of the year. With
everything growing though, we need to decide - larger book, smaller print, or what
do we cut out?
Open Gaming - Sucks. Scattered all throughout the convention instead of a
single location building energy. Everyone who is stretched for space should be
asking open gamers to leave their area and come to Community Gaming.
At this late hour, I probably forgot a department or 2, but you get the
idea. Our attention needs to be focused on our weakest links, Open Gaming and
Marketing, and on our links that have the potential to improve the most,
Computers, Miniatures, and Collectibles as I see it.
Yes, i know people will say I put open gaming in there because I run it, but
I volunteered to run it because I see how much it needs attention.
What I would like to ask EVERYONE to do it write down the departments I have
listed above (boardgames, collectibles, marketing, etc.) and make a list of
strongest to weakest as you see them. No personality conflicts. No
department wars. Please put them in order of whatever you feel more comfortable
doing, either weakest to strongest OR strongest to "most room for improvement," as
I listed collectibles earlier. Strong, but a huge upside is possible the
way Victor is running it.
If you don't want to post it "out there" email it to me directly and I will
put your input anonymously with everyone else's when I compile it.
John
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