[Deptheads] Information Requested

Ryan McMullan rmcmullan at gmail.com
Tue Nov 4 20:10:18 PST 2008


         The penthouse has worked very well for the Camarilla LARPs 
(mainly Vampire), but as you mention it is an established 
well-attended event, so folks will seek it out (and it's not really 
an eye-candy event).

Ryan


At 11:32 AM 11/3/2008, you wrote:
>The penthouse is the "kiss of death" for anything other than an 
>established well attended event.  The isolation and the lousy 
>elevator service alone would doom anything else.  In the past open 
>gaming was there and recently miniatures tournaments.  While I think 
>splitting up miniatures like that is a poor idea (reduces the eye 
>candy) that is a better use.  Perhaps if you had a huge A&A tourney 
>or some other well attended single game, the penthouse would be a 
>viable option.  Basically, it should be reserved for events where 
>the attendees will be there for a long time (3-4+ hours) and don't 
>require walk-in traffic.
>
><mailto:Evil5757 at aol.com>Evil5757 at aol.com wrote:
>>Hello everyone.
>>
>>It has been almost a week since I put out the below message, and I 
>>have received no input from anyone yet.  After re-reading it, I 
>>wanted to make sure everyone knows the intent of it.  As a 
>>convention, we should be working to improve our weaknesses and 
>>strengthen the convention as a whole. I am asking everyone for 
>>their input on which departments are most in need of improvement OR 
>>have the most room for improvement, whichever fits the situation.
>>
>>The last convention management team failed for 2 primary reasons, 
>>complacency and a "that's not my department" attitude.  Don't fall 
>>into that trap.  Work your department, help the others.  When we 
>>started, everyone worked as a TEAM to get things better.  Don't let 
>>the teamwork end.  In about a year, the convention will have a big 
>>hurdle to jump - rising prices no matter where we go.  the only way 
>>to combat this is with attendance - more attendance for ALL 
>>DEPARTMENTS.  I would love to see the computer room having to be 
>>moved to a room like the Penthouse because they have 4 Rock Band 
>>set-ups and all are being used in a weekend long tournament.  I 
>>would love for Collectibles to have to move into a full ballroom 
>>because they have a Regional qualifier for a M:TG event with 400 
>>people.  I would love to see Boardgames need another room because 
>>they have a 248 person Axis and Allies tournament like I used to 
>>run at Origins. I would love to see Heather get the entire Fantasy 
>>Flight staff out here with their own room running their events to a 
>>packed house.
>>
>>Should I not do anything about it because those aren't my departments?
>>
>>Ok, enough rant.  Please send me your feelings on how our 
>>departments stack up so I can compile a "priority list" and get it 
>>to Eric so we can talk about it next meeting and see what we can do 
>>to help each department.
>>
>>John
>>
>>
>>----- Original Message -----
>>From:
>>To: <mailto:deptheads at strategicon.net>deptheads at strategicon.net
>>Sent: 10/29/2008 11:39:06 PM
>>Subject: Re: [Deptheads] Boardgames Query
>>
>>You are absolutely right, we are getting worse at getting along, 
>>period. We are all fighting the circumstances, and that has led to 
>>fighting each other to protect each department's interests.
>>
>>I was going to suggest this when things calmed down a bit, but now 
>>seems like a good place to start.  The saying "we are as strong as 
>>our weakest link" is sooo true at every convention I have been 
>>staff on since 1978.  The complaints that are published in writing 
>>or word of mouth always focus on the weakest link at a convention, 
>>sometimes inversely.  Remember when people stopped coming to 
>>Strategicon because it was a "card convention"?  It is so easy to 
>>look at what we do best and GO FOR IT!  The best conventions I have 
>>ever worked with put their attention on problem areas and areas 
>>that needed to grow rather than what they were strong with.
>>
>>When I first joined Strategicon, the first thing I said was we 
>>needed to get collectibles and LARPs going again, and that was our 
>>primary focus for the first 2 conventions.  We now have solid 
>>departments that are steadily improving each convention.  This is 
>>what we need to focus on.  Earlier I was criticized for my opinion 
>>because I am not in the RPG department.  Well, now I am putting 
>>together a staff to run a Gaming Community Department, trying to 
>>bring open gaming back to the rightful place it should be.  I want 
>>input from Victor.  I want input from Janice.  I want input from 
>>Chris.  I want input from Heather.  I want input from EVERYONE.  I 
>>don't care if they are not a part of the Community Gaming 
>>Department.  Sometimes people see things better or at a different 
>>angle than if they are in the middle of it. That is how we also 
>>keep from getting set in our ways and complacent (which we are starting to do).
>>
>>The state of things as I see them:
>>
>>Boardgames - Great job, slow steady improvement on little things to 
>>fine tune constantly being done.
>>
>>Collectibles - Great turnaround from where we are a year 
>>ago.  Still room to improve the attendance with word-of-mouth and 
>>some big tournaments or some kind of big draw.
>>
>>Dealers Room - holding steady.  Even with the turmoil, Janice has 
>>done a good job of filling the place with various 
>>products.  Getting rid of exclusivity for non-mfrs a plus. Getting 
>>mfrs in is next goal.
>>
>>Computers - Good job with a department I was ready to give up on 
>>until we could have a big internet network to go with.  Good job 
>>proving me wring and I have a great computer guy starting in my 
>>department who can help out if you need it.
>>
>>Registration - Cleaned up VERY nicely.  Steady improvement each 
>>convention and I heard no complaints at all this last 
>>convention.  I am sure there is some behind the scenes logistics 
>>you are looking to improve on.
>>
>>Auction - Seems to be that moving it to Monday has improved 
>>things.  Maybe if we could get the listing of items up for auction 
>>out earlier it might improve attendance?  i don't really know, but 
>>might be worth a try (sign-up lots on Saturday, post lots on 
>>Sunday, auction on monday?).
>>
>>RPGs - The variety of games has been improving steadily.  There are 
>>a LOT of games not represented though, including out of print ones 
>>that can be run.  Remember, gamers love to reminisce.  if you have 
>>a blue Planet or a Space Opera game, people will get in on them and 
>>take home good memories of cons past.  RPG players seem to replay 
>>convention history in their head more than any other, old RPGs 
>>bring those memories back.
>>
>>RPGA - Seems to have a good system going with getting current 
>>modules quickly.  Back East, we used to have "This Convention Only" 
>>modules that were extremely popular.  Can we find out if we can do 
>>something like this and how we can make "Strategion Modules"?
>>
>>Miniatures - Sat and Sun good....Fri and Mon bad.  We badly need to 
>>help Jose and Robyn make this department a 4 dayer.
>>
>>Special Projects - improving every convention, but still 3 or 4 
>>conventions away from being the 24/7 gaming location it is intended 
>>to be.  Adding a Battlestar Galactica large scale space combat game 
>>early this year and a 1/100 scale Wooden Ships and Iron Men game at 
>>the end of the year.
>>
>>Marketing - This has always been sticky because there is not a lot 
>>of money to put into it.  I have always felt that big impressive 
>>"LOOK AT ME" tshirts people can buy from us then advertise for us 
>>at their gaming clubs or with their friends is always the best 
>>investment of money (get your money back and free advertising).  We 
>>have about a month until Eric wants to get our marketing push out 
>>there for February.....please cost out and put some ideas out here 
>>that we can work with or find better prices on.
>>
>>Movie Room - Strange, because ideally we want everyone gaming and 
>>not have spare time to watch a movie. However, we want the movie 
>>list to make people say "I wish I had time to see that" so that 
>>anytime they want to take a break, grab a soda and a sandwich and 
>>sit down to watch a movie, they still enjoy themselves.  We need to 
>>publish the movie list on a poster though, BEFORE the movie is playing.
>>
>>Program - We have the basics in place, and with Eric working on the 
>>extraction program this should be a strong point by the end of the 
>>year.  With everything growing though, we need to decide - larger 
>>book, smaller print, or what do we cut out?
>>
>>Open Gaming - Sucks.  Scattered all throughout the convention 
>>instead of a single location building energy. Everyone who is 
>>stretched for space should be asking open gamers to leave their 
>>area and come to Community Gaming.
>>
>>At this late hour, I probably forgot a department or 2, but you get 
>>the idea.  Our attention needs to be focused on our weakest links, 
>>Open Gaming and Marketing, and on our links that have the potential 
>>to improve the most, Computers, Miniatures, and Collectibles as I see it.
>>
>>Yes, i know people will say I put open gaming in there because I 
>>run it, but I volunteered to run it because I see how much it needs attention.
>>
>>What I would like to ask EVERYONE to do it write down the 
>>departments I have listed above (boardgames, collectibles, 
>>marketing, etc.) and make a list of strongest to weakest as you see 
>>them. No personality conflicts.  No department wars.  Please put 
>>them in order of whatever you feel more comfortable doing, either 
>>weakest to strongest OR strongest to "most room for improvement," 
>>as I listed collectibles earlier.  Strong, but a huge upside is 
>>possible the way Victor is running it.
>>
>>If you don't want to post it "out there" email it to me directly 
>>and I will put your input anonymously with everyone else's when I compile it.
>>
>>John
>>
>>
>>
>>
>>
>>
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>>
>>
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