[Deptheads] Fwd: Deptheads post from devi@thehugheshouse.com requires approval

Eric M. Aldrich ealdrich at mac.com
Fri Mar 4 07:53:36 PST 2011


Looks like this got eaten by the system (I had a stale page loaded in the admin screen and I think this got rejected when I updated -- don't know, but it never appeared).

Eric

Begin forwarded message:

> From: Devi Hughes <devi at thehugheshouse.com>
> Date: 02 March, 2011 19:03:12 PST
> To: Strategicon Mailing List <deptheads at strategicon.net>
> Subject: From the MIB Mailing List...
> 
> 
> I thought some would find this interesting... It's a report from the Steve Jackson Games Men In Black mailing list on ConQuest Seattle.  Nothing we didn't really already know about the ConQuest conventions, but here you go:
> 
> ---------- Forwarded message ----------
> From: Marcus Evenstar <evenstar at drizzle.com>
> Date: Fri, Feb 11, 2011 at 6:00 PM
> Subject: [MIB] REPORT: ConQuest [Seattle, WA] January 21-23, 2011
> To: MIB // List <mib-list at sjgames.com>, MIB-NW // List <mibs-nw at yahoogroups.com>
> 
> 
> From: ConQuest Liaison
> To: MIB List, MIB-NW List
> 
> This was the sixth iteration of this convention and it did not go well. There has been no advertising that I could spot, no handouts for other cons, no email from the concom to me until I poked them, etc. I was supposed to be helping with the RPG events but could not get any interest except from the RPGA. The space had already been reduced and we still rattled around like a handful of marbles in 55 gallon drum. I estimate the attendance at less than 180, including the dozens from the Warhammer tournament (who were limited to their game and Saturday only members). Lastly, they didn't have my badge ready, despite being listed as on the website over three years and in the schedule since last March.
> 
> The local folks running seem to have inherited a mess from the now-distant promoter who now has three badly run, poor attended iterations of this convention in the past six months. There were also many technical difficulties (e.g. my badge and registration) and some staffing problems, due to last minute complications. It also seems that nobody saw the Guest of Honor either. Despite it all, we persevered and kept gaming. I know most of the current concom from other local conventions and trust that they will do better next year. But since we don't have a date or hotel for next year, they couldn't make preregistrations for it.
> 
> Over in the board-gaming area, I was in a sea of tables that were never completely full. I nabbed two large round ones allowing us a lot of room to toss cards or set out tiles. I was only able to secure the services of one MIB this time but that proved to be fine as we had little business. One third of the space was dedicated to war-gaming with the Advanced Squad Leader Tournament leading the way. It stayed busy as grognard games do, with many games that took all weekend to play. On the other side, we had just the two dealers with lots of everything you could need and then some. (Someone nabbed a full set of AutoDuel Quarterly!) There was even a playtest for a new canine-training sim board-game with the cheerful title of Dog Poop.
> 
> I found the schedule to be quite.... perplexing. I thought I knew what I was running but the program had them in a different order. It didn't help the numbering system in the program was different from the one used on their schedule signs. We just gave up and sat at our table, presenting things in a semblance of order found in the program book. It ended up that we were usually running one game, except on Saturday afternoon and evening, despite scheduled for many more. I kept seeing the same few faces with only a scattering of novelty. I also found scheduled Car Wars and Dino Hunt games but the presenter wasn't attending.
> 
> I would like to note that the Massive Munchkin Epic Finale went quite well, once we got rid of the "troll" player (e.g. he was just there to disrupt). With the Dungeon of Deadly Death in play most of the game, folks were a bit cautious about fights. At the end, we had several rounds of level 18/19 players almost winning the game but getting just enough trouble to fail. It was finally finished with a double win (107 vs. 68) despite all the cards thrown on the table.
> 
> Finally, I would like to point out that if you start an attempt to get more random swag by saying "I don't want to seem greedy but ...", YOU ARE BEING GREEDY!
> 
> -------------------------------
> MIB Points Requested
> -------------------------------
> Marcus Evenstar, 2404
> Con Liaison: ConQuest
> Scheduled Demos: ConQuest (Munchkin Quest - 4 hrs, Munchkin - 14 hrs, Ninja Burger - 2 hrs)
> Total = 22  points
> -------------------------------
> John Kono, 0123
> Scheduled Demos: ConQuest (Revolution - 2 hrs, Munchkin - 4 hrs)
> Total =  6 points
> -------------------------------
> 
> -- 
> |  MIB 2404 - NW Regional Director   |  www.sjgames.com/mib   |
> "With the right amount of genius and touch of perceived insanity,
>   Science can conquer anything." -Brainiac 5 (c/o Geoff Johns)
> 
> _______________________________________________
> MIB-list mailing list
> MIB-list at sjgames.com
> http://mail.sjgames.com/mailman/listinfo/mib-list
> 
> 
> 
> 
> 
> From: deptheads-request at strategicon.net
> Subject: confirm e7eecfdeb8c45489edc93d4d9c50a2d1e5eb4873
> 
> 
> If you reply to this message, keeping the Subject: header intact,
> Mailman will discard the held message.  Do this if the message is
> spam.  If you reply to this message and include an Approved: header
> with the list password in it, the message will be approved for posting
> to the list.  The Approved: header can also appear in the first line
> of the body of the reply.
> 

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mordred.punk.net/pipermail/deptheads/attachments/20110304/10603a6f/attachment.htm


More information about the Deptheads mailing list