[Deptheads] We need more volunteers
Kryssie
phantom.hopscotch at gmail.com
Fri Feb 24 13:58:09 PST 2012
I would agree...except I seem to be the token cosplayer.... so, I'm
automatically wearing something different from everyone else. Though, I
could have a handler to keep the creepers at bay. Like Assless Chaps Man.
<shudder & twitch> So glad he wore actual clothes this time...
Anyway, seriously, though. I think a unified look is an ideal. I just
don't know how it could be implemented consistently throughout staff and
volunteers.
On Fri, Feb 24, 2012 at 1:51 PM, Taralyn Frasqueri-Molina <
theunsquare at hotmail.com> wrote:
> In volunteering, I think one unified look is important. If that's not a
> shirt, then a very prominent badge or pin or hat. I really think we should
> all be wearing something visibly distinguishable that is the same (or the
> same from dept to dept) since we are different from the patrons playing
> games. One look, one team.
>
> ------------------------------
> From: cyrissia at hotmail.com
> To: deptheads at strategicon.net
> Subject: RE: [Deptheads] We need more volunteers
> Date: Fri, 24 Feb 2012 11:52:57 -0800
>
>
> Good point Neil. Everyone has different motivations for what they do. I
> would be fine with it either way, or another direction entirely. My case
> is for the earned distinction rather than a big label that says "I
> volunteered and you didn't."
>
>
> ------------------------------
> Date: Fri, 24 Feb 2012 11:17:03 -0800
> Subject: RE: [Deptheads] We need more volunteers
> From: fadtwentythree at gmail.com
> To: deptheads at strategicon.net
>
> Your take on the volunteer shirt and mine are diametrically opposed. When
> I volunteer for an event, I'd rather not have a shirt that says "volunteer"
> on it. I can't express how strongly I feel about this.
> Now an alternate volunteer-exclusive design, THAT I can get behind. Just
> leave off the descriptive text and I'd actually wear it.
> A question to follow that is how much would that cost?
> Of course, the notion that 16 hours would earn a shirt was a suggestion.
> 12 hours would be just as good to me, provided we found something
> worthwhile for 16 and 20 hour volunteers.
> twenty-three-skidoo,
> Neil Figuracion
> On Feb 24, 2012 10:53 AM, "Ken Barnard" <cyrissia at hotmail.com> wrote:
>
> A bit of a follow on here that came up discussing this with Kryssie.
>
> This con I worked 12 hours. Board Games was running a little short so I
> offered the extra time to help make ends meet. 12 hours for me is a good
> cap because I like to hit the RPGs and each shift I work cuts out exactly
> one RPG session that is available to me. 16 hours would have excluded a
> fourth session so I don't think I would have been excited to work a fourth
> shift. I can't honestly say if a free con shirt would have made me want to
> work another four hours, but I wouldn't have thought twice about doing it
> for an "exclusive" volunteer shirt. That's not ego, that's all geek. You
> can buy the con shirts, you have to earn the volunteer swag and that makes
> it special.
>
>
> ------------------------------
> From: cyrissia at hotmail.com
> To: deptheads at strategicon.net
> Subject: RE: [Deptheads] We need more volunteers
> Date: Fri, 24 Feb 2012 10:32:54 -0800
>
> It seems to me that we could mitigate that and distinguish our volunteers
> at the same time. Say for example that we add a free con shirt with 16+
> hours of service. If you volunteer well in advance your shirt is ready and
> waiting on Friday evening. This is especially important if we make the
> volunteer shirts a different color and/or add the word "volunteer"
> prominently under the Strategicon logo. Everyone at the con knows at a
> glance that you are a volunteer who has put in some serious hours. Late
> additions who get in their full hours will still get the same shirt, which
> they can pick up at the next con. (Yes, I know that I'll have to inventory
> and store them) I think that would save us the hassle of trying to guess
> at how many extra shirts we'll need and it really incentifies volunteers to
> commit in advance. The flip side is that we'd probably all need to contact
> our volunteers a little earlier than we have in the past. Then again, I
> have no idea how far in advance we'd need to order the shirts or the added
> cost of modifying the design.
>
>
> > From: ealdrich at mac.com
> > To: deptheads at strategicon.net
> > Subject: Re: [Deptheads] We need more volunteers
> > Date: Fri, 24 Feb 2012 08:49:06 -0800
> >
> > I like the ideas put forth in the various emails, but as much as I
> > like the TShirt idea, it's not so simple -- we'd have to take a guess
> > as to how many extra to print. I'll do it, but I'd expect a few misses
> > the first few time as we try to get the numbers right.
> >
> > Eric
> >
> > On 24 Feb, 2012, at 06:21, Tim wrote:
> >
> > > I agree with Victor. People volunteer for different reasons but the
> > > hardest ones to get are the ones who work the 'desks'. I think
> > > adding a t-shirt for the 16 hour level works. We could also do a
> > > raffle for a free badge next con. I think anything that awards
> > > "best volunteer" or some other subjective criteria will cause a lot
> > > of grumbling and is something that can be abused.
> > >
> > > I volunteered at these cons going back to the early '80s.
> > > Originally I did it to save the $30 (I think) admission fee. After
> > > doing it for a few years, I got burned out and found it was more
> > > enjoyable to just buy a badge and have no responsibilities other
> > > than to play games.
> > >
> > > So my thought is a raffle or a set number of (48?) hours will get
> > > you a free con badge.
> > >
> > > Tim
> > >
> > > On 2/24/2012 12:01 AM, Victor B wrote:
> > >>
> > >> You can bling up your vols as you see fit. Just probably best to
> > >> avoid best or make anything a competiton since where there are
> > >> happy winners there will be disgruntled losers or those who feel
> > >> slighted.
> > >
> > > --
> > > Hadrian decided to build his wall so the Scots would be left
> > > undisturbed in their never-ending war against their mortal
> > > enemies... the Scots
> > > _______________________________________________
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--
Kryssie Mackey
Talent Acquisitions & Marketing
310-766-9954
phantom.hopscotch at gmail.com
Strategicon Events <http://www.strategicon.net>
Follow me on Twitter <http://www.twitter.com/Kryssieness> &
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