[Deptheads] We need more volunteers
Tanya Aldrich
tparry at strategicon.net
Fri Feb 24 15:18:06 PST 2012
I was thinking something similar. Arm bands.
Tanya
On Feb 24, 2012, at 2:56 PM, Taralyn Frasqueri-Molina wrote:
> Frank- that's a genius idea!
>
> Date: Fri, 24 Feb 2012 14:50:21 -0800
> From: frankvas at pacbell.net
> Subject: Re: [Deptheads] We need more volunteers
> To: deptheads at strategicon.net
>
> A volunteer minion sash, different color for different departments. It can be worn over costumes or regular clothes. It comes off easily once your shift is done. It is highly visible. (and you can pin things to them, like campaign badges, awards, etc)
>
> Frank V.
>
>
> From: Taralyn Frasqueri-Molina <theunsquare at hotmail.com>
> To: deptheads at strategicon.net
> Sent: Fri, February 24, 2012 1:51:53 PM
> Subject: RE: [Deptheads] We need more volunteers
>
> In volunteering, I think one unified look is important. If that's not a shirt, then a very prominent badge or pin or hat. I really think we should all be wearing something visibly distinguishable that is the same (or the same from dept to dept) since we are different from the patrons playing games. One look, one team.
>
> From: cyrissia at hotmail.com
> To: deptheads at strategicon.net
> Subject: RE: [Deptheads] We need more volunteers
> Date: Fri, 24 Feb 2012 11:52:57 -0800
>
> Good point Neil. Everyone has different motivations for what they do. I would be fine with it either way, or another direction entirely. My case is for the earned distinction rather than a big label that says "I volunteered and you didn't."
>
>
> Date: Fri, 24 Feb 2012 11:17:03 -0800
> Subject: RE: [Deptheads] We need more volunteers
> From: fadtwentythree at gmail.com
> To: deptheads at strategicon.net
>
> Your take on the volunteer shirt and mine are diametrically opposed. When I volunteer for an event, I'd rather not have a shirt that says "volunteer" on it. I can't express how strongly I feel about this.
> Now an alternate volunteer-exclusive design, THAT I can get behind. Just leave off the descriptive text and I'd actually wear it.
> A question to follow that is how much would that cost?
> Of course, the notion that 16 hours would earn a shirt was a suggestion. 12 hours would be just as good to me, provided we found something worthwhile for 16 and 20 hour volunteers.
> twenty-three-skidoo,
> Neil Figuracion
> On Feb 24, 2012 10:53 AM, "Ken Barnard" <cyrissia at hotmail.com> wrote:
> A bit of a follow on here that came up discussing this with Kryssie.
>
> This con I worked 12 hours. Board Games was running a little short so I offered the extra time to help make ends meet. 12 hours for me is a good cap because I like to hit the RPGs and each shift I work cuts out exactly one RPG session that is available to me. 16 hours would have excluded a fourth session so I don't think I would have been excited to work a fourth shift. I can't honestly say if a free con shirt would have made me want to work another four hours, but I wouldn't have thought twice about doing it for an "exclusive" volunteer shirt. That's not ego, that's all geek. You can buy the con shirts, you have to earn the volunteer swag and that makes it special.
>
>
> From: cyrissia at hotmail.com
> To: deptheads at strategicon.net
> Subject: RE: [Deptheads] We need more volunteers
> Date: Fri, 24 Feb 2012 10:32:54 -0800
>
> It seems to me that we could mitigate that and distinguish our volunteers at the same time. Say for example that we add a free con shirt with 16+ hours of service. If you volunteer well in advance your shirt is ready and waiting on Friday evening. This is especially important if we make the volunteer shirts a different color and/or add the word "volunteer" prominently under the Strategicon logo. Everyone at the con knows at a glance that you are a volunteer who has put in some serious hours. Late additions who get in their full hours will still get the same shirt, which they can pick up at the next con. (Yes, I know that I'll have to inventory and store them) I think that would save us the hassle of trying to guess at how many extra shirts we'll need and it really incentifies volunteers to commit in advance. The flip side is that we'd probably all need to contact our volunteers a little earlier than we have in the past. Then again, I have no idea how far in advance we'd need to order the shirts or the added cost of modifying the design.
>
>
> > From: ealdrich at mac.com
> > To: deptheads at strategicon.net
> > Subject: Re: [Deptheads] We need more volunteers
> > Date: Fri, 24 Feb 2012 08:49:06 -0800
> >
> > I like the ideas put forth in the various emails, but as much as I
> > like the TShirt idea, it's not so simple -- we'd have to take a guess
> > as to how many extra to print. I'll do it, but I'd expect a few misses
> > the first few time as we try to get the numbers right.
> >
> > Eric
> >
> > On 24 Feb, 2012, at 06:21, Tim wrote:
> >
> > > I agree with Victor. People volunteer for different reasons but the
> > > hardest ones to get are the ones who work the 'desks'. I think
> > > adding a t-shirt for the 16 hour level works. We could also do a
> > > raffle for a free badge next con. I think anything that awards
> > > "best volunteer" or some other subjective criteria will cause a lot
> > > of grumbling and is something that can be abused.
> > >
> > > I volunteered at these cons going back to the early '80s.
> > > Originally I did it to save the $30 (I think) admission fee. After
> > > doing it for a few years, I got burned out and found it was more
> > > enjoyable to just buy a badge and have no responsibilities other
> > > than to play games.
> > >
> > > So my thought is a raffle or a set number of (48?) hours will get
> > > you a free con badge.
> > >
> > > Tim
> > >
> > > On 2/24/2012 12:01 AM, Victor B wrote:
> > >>
> > >> You can bling up your vols as you see fit. Just probably best to
> > >> avoid best or make anything a competiton since where there are
> > >> happy winners there will be disgruntled losers or those who feel
> > >> slighted.
> > >
> > > --
> > > Hadrian decided to build his wall so the Scots would be left
> > > undisturbed in their never-ending war against their mortal
> > > enemies... the Scots
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