[Deptheads] Annual Awards
Strategicon Department Heads
deptheads at strategicon.net
Sat Jul 16 16:56:12 PDT 2016
Will Video Game tournaments be included in this planning, or will we
continue to be the red-headed stepchild of the convention? If we're
included, that might urge some people to come in and play.
On Sat, Jul 16, 2016 at 3:31 PM, Strategicon Department Heads <
deptheads at strategicon.net> wrote:
> Message From: Shane Sauby ssshanucon at yahoo.com
>
> If we use criteria that is not unique to boardgames, I think it makes
> sense to include other departments.
>
> For boardgames, I was thinking either using the suggested playing time
> from BGG or the length of our events. I think the first does a better job
> of grouping similar game weights, while the latter is easier to
> administer. There is a strong correlation between the two, but multiple
> round events would skew shorter games into longer game categories. These
> games are likely the only ones directly effected by our choice of whether
> to use game length versus event length.
>
> Shane Sauby
> Boardgames Supervisor
>
>
> On Friday, July 15, 2016 1:56 PM, Strategicon Department Heads <
> deptheads at strategicon.net> wrote:
>
>
> How about Annual Awards that is more than just Boardgames?
>
> I have tried to get a multi-departmental award(s) going for the last 9
> years with nothing but resistance, is it time to try it now?
>
> John
>
>
>
> Sent via the Samsung GALAXY S®4, an AT&T 4G LTE smartphone
>
>
> -------- Original message --------
> From: Strategicon Department Heads <deptheads at strategicon.net>
> Date: 07/15/2016 1:24 PM (GMT-08:00)
> To: deptheads at strategicon.net
> Subject: Re: [Deptheads] Annual Awards
>
> It sounds promising, and finally finding a use for the recorded event time
> besides scheduling is cool. Just don’t categorize by or at least
> exclusively by scheduled length; I see scheduling abuse otherwise. And, we
> might need a minimum number of players for the event to qualify for the
> award, at least 4, maybe 6.
>
> For next year, since I don’t think or I know we don’t have the data, here
> are a couple more ideas. These could include other departments too. And
> Shane, I’m not looking to lump all this on your plate. :) I’m expanding on
> your idea of easier to define categories including ones that can span
> departments to include more of the con. I know we have been trying to get
> other departments in on the annual awards, it’s just harder to define. Eric
> and I will work out con-wide awards, provided the participating departments
> get the data.
>
> Two player only games (Lost Cities) or scheduled to be a duel format. Not
> events where only two players attend. This can be expanded to include War
> Games, Collectibles and Miniatures. Boardgames like Lost Cities would be
> counted in the two player con wide and the boardgame time group.
>
> Since Co-op games are getting so popular, and provided the GMs make the
> paperwork clear enough on who actually played in the event or each game, we
> could do a co-op award for those with the most co-op wins. In this case,
> there doesn’t even have to be one set of winners per event; multiple
> Pandemic games can be run, and all groups that win get recorded. I’ll even
> do the data on this since I don’t expect payouts to enter all those
> numbers. :) And again, this might be expandable to other departments, like
> maybe Party Games; I understand some of them are co-op. What about some
> RPGs? Couldn’t Miniatures have events where it’s everyone vs an NPC? And I
> can think of at least one Collectibles game that looked co-op to me. :)
>
> One more point to ponder. We have been getting more structured and getting
> more complete data on “Events" than we used to and now that demos and
> playtests have their own type I think we should consider “Events” for the
> awards? Co-ops are events because we aren’t paying everyone for beating the
> game, but for the annual awards, it would be one person getting the award
> and it’s a bragging title. And co-op games can be quite challenging.
>
> Tanya
>
> On Jul 15, 2016, at 12:08 PM, Strategicon Department Heads <
> deptheads at strategicon.net> wrote:
>
> Message From: Shane Sauby ssshanucon at yahoo.com
> Hi everyone,
>
> So, I have been wracking my brain for a way to categorize games that
> allows people to have annual goals but at the same time doesn't drive me
> crazy. The original categories were poorly defined (I think they were
> Strategy and Board?) So I created thirteen game categories that were
> defined by the game mechanics. This proved way to unwieldy, so I cut it
> down to seven. Even that was too much, especially given how many games
> these days use multiple game mechanics. It was also pointed out to me that
> the categories were pretty uneven, with some having a handful of events and
> others having dozens.
>
> I have come upon an idea that would be easier to administer and
> hopefully allow us to continue giving annual awards. What if the
> categories ignored the games themselves and focused on the times? Shorter
> games appeal to different players than medium length games, and some
> players prefer to sit down and play a game for 6 or 7 hours instead of
> playing three different games. If I created three categories based on the
> typical event length, the categories could be simply determined by sorting
> in an excel spreadsheet. This would also prevent players from "gaming the
> system" by finding those games that fall into a particular category, but
> are not very competitive. Players who prefer shorter, lighter games would
> compete against other players who like those types of games. Euro game
> players, where most of the medium length games will likely end up, would be
> in competition with other Euro players. And the TI3E and Titan players
> would have their own category for those who come to con to play their
> favorite two games =)
>
> Thoughts?
>
> Ideas?
>
> Help?
>
> Shane Sauby
> Boardgames Supervisor
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> Message From: John Paiva evil5757 at aol.com
>
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