[Deptheads] Annual Awards

Strategicon Department Heads deptheads at strategicon.net
Tue Jul 19 08:51:22 PDT 2016


Given the system is already in place, I would like to see PGWT get an award.  Also, Gerald Delker has already organized a point system for all the T2R games.
Shane SaubyBoardgames Supervisor 

    On Monday, July 18, 2016 8:30 PM, Strategicon Department Heads <deptheads at strategicon.net> wrote:
 

 Message From: Tanya Aldrich  taldrich at strategicon.net
The reason this whole thread started was that we announced that the previous Annual Awards were being discontinued starting this year with the exception of the Jack Butler Award and the Collectibles Award (which is the same format as the Jack Butler Award). And we need new boardgame awards that aren’t as painful to manage for this year and onward.

This split into a sub-thread, that this might be the perfect time to figure out some con-wide player awards, and even consider awards like the Jack Butler for other departments, starting 2017, but maybe this year. The main requirement for any award is that we have to have enough paperwork with winners to justify the award. Co-ops need paperwork listing which people played and who won, players or NPCs.

My suggestions may compare Apples to Oranges across departments, but they do at least apply to several departments. That said, I would love to see Puffing Billy again, maybe spread over the whole year would work and a Catan-a-thon with a winner at the end of the year. Would Steve Jackson Games approve a Munchkin Award? :)

Remember, my ideas come from Boardgames and Collectibles, because that’s what I mostly play and understand.

All suggestions will be considered. So, lets focus on award ideas for the future and look to the past only for ideas and awards that worked.

Tanya

> On Jul 18, 2016, at 2:59 PM, Strategicon Department Heads <deptheads at strategicon.net> wrote:
> 
> Message From: Eric Aldrich  ealdrich at mac.com
> One of the points to the annual awards was to leverage the fact that we run three shows a year. Events must happen at all three shows that count for any award.
> 
> Eric
> 
>> On Jul 18, 2016, at 1:55 PM, Strategicon Department Heads <deptheads at strategicon.net> wrote:
>> 
>> Message From: Mike James  minis.tyrant at gmail.com
>> Sounds good in theory, but I just don't see much crossover in the awards. Frankly, the annual awards seem silly since we already give out awards on a per game basis. 
>> 
>> Maybe the better move is to make them a little more specific. Something akin to Puffing Billy or something along those lines. Make an award for a specific subset of something engineered around the award. A good set of starter examples would be PFS and AL GMs, winner of a year long Power Grid World Tour, and things like that. The more generalized it is, the more apples v oranges things become, especially if you go cross department. 
>> 
>> Mike
>> 
>> On Jul 18, 2016, at 12:42 PM, Strategicon Department Heads <deptheads at strategicon.net> wrote:
>> 
>>> Message From: John Paiva  evil5757 at aol.com
>>> Good point....why don't we trash the current awards system that has been basically "add as we go" to a more inclusive system that encompasses all departments equally? We can start with 2017.
>>> 
>>> John
>>> 
>>> 
>>> 
>>> 
>>> Sent via the Samsung GALAXY S®4, an AT&T 4G LTE smartphone
>>> 
>>> 
>>> -------- Original message --------
>>> From: Strategicon Department Heads <deptheads at strategicon.net> 
>>> Date: 07/18/2016 10:35 AM (GMT-08:00) 
>>> To: deptheads at strategicon.net 
>>> Subject: Re: [Deptheads] Annual Awards 
>>> 
>>> Is there a reason why you feel the need to point this out in this particular way instead of offering actual ideas when someone (a couple people, actually) came forward looking for suggestions?
>>> 
>>> Mike
>>> 
>>> On Jul 15, 2016, at 1:55 PM, Strategicon Department Heads <deptheads at strategicon.net> wrote:
>>> 
>>>> Message From: John Paiva  evil5757 at aol.com
>>>> How about Annual Awards that is more than just Boardgames?
>>>> 
>>>> I have tried to get a multi-departmental award(s) going for the last 9 years with nothing but resistance, is it time to try it now?
>>>> 
>>>> John
>>>> 
>>>> 
>>>> 
>>>> Sent via the Samsung GALAXY S®4, an AT&T 4G LTE smartphone
>>>> 
>>>> 
>>>> -------- Original message --------
>>>> From: Strategicon Department Heads <deptheads at strategicon.net> 
>>>> Date: 07/15/2016 1:24 PM (GMT-08:00) 
>>>> To: deptheads at strategicon.net 
>>>> Subject: Re: [Deptheads] Annual Awards 
>>>> 
>>>> It sounds promising, and finally finding a use for the recorded event time besides scheduling is cool. Just don’t categorize by or at least exclusively by scheduled length; I see scheduling abuse otherwise. And, we might need a minimum number of players for the event to qualify for the award, at least 4, maybe 6.
>>>> 
>>>> For next year, since I don’t think or I know we don’t have the data, here are a couple more ideas. These could include other departments too. And Shane, I’m not looking to lump all this on your plate. :) I’m expanding on your idea of easier to define categories including ones that can span departments to include more of the con. I know we have been trying to get other departments in on the annual awards, it’s just harder to define. Eric and I will work out con-wide awards, provided the participating departments get the data.
>>>> 
>>>> Two player only games (Lost Cities) or scheduled to be a duel format. Not events where only two players attend. This can be expanded to include War Games, Collectibles and Miniatures. Boardgames like Lost Cities would be counted in the two player con wide and the boardgame time group.
>>>> 
>>>> Since Co-op games are getting so popular, and provided the GMs make the paperwork clear enough on who actually played in the event or each game, we could do a co-op award for those with the most co-op wins. In this case, there doesn’t even have to be one set of winners per event; multiple Pandemic games can be run, and all groups that win get recorded. I’ll even do the data on this since I don’t expect payouts to enter all those numbers. :) And again, this might be expandable to other departments, like maybe Party Games; I understand some of them are co-op. What about some RPGs? Couldn’t Miniatures have events where it’s everyone vs an NPC? And I can think of at least one Collectibles game that looked co-op to me. :)
>>>> 
>>>> One more point to ponder. We have been getting more structured and getting more complete data on “Events" than we used to and now that demos and playtests have their own type I think we should consider “Events” for the awards? Co-ops are events because we aren’t paying everyone for beating the game, but for the annual awards, it would be one person getting the award and it’s a bragging title. And co-op games can be quite challenging.
>>>> 
>>>> Tanya
>>>> 
>>>>> On Jul 15, 2016, at 12:08 PM, Strategicon Department Heads <deptheads at strategicon.net> wrote:
>>>>> 
>>>>> Message From: Shane Sauby  ssshanucon at yahoo.com
>>>>> Hi everyone,
>>>>> 
>>>>>  So, I have been wracking my brain for a way to categorize games that allows people to have annual goals but at the same time doesn't drive me crazy.  The original categories were poorly defined (I think they were Strategy and Board?)  So I created thirteen game categories that were defined by the game mechanics.  This proved way to unwieldy, so I cut it down to seven.  Even that was too much, especially given how many games these days use multiple game mechanics.  It was also pointed out to me that the categories were pretty uneven, with some having a handful of events and others having dozens.
>>>>> 
>>>>>  I have come upon an idea that would be easier to administer and hopefully allow us to continue giving annual awards.  What if the categories ignored the games themselves and focused on the times?  Shorter games appeal to different players than medium length games, and some players prefer to sit down and play a game for 6 or 7 hours instead of playing three different games.  If I created three categories based on the typical event length, the categories could be simply determined by sorting in an excel spreadsheet.  This would also prevent players from "gaming the system" by finding those games that fall into a particular category, but are not very competitive.  Players who prefer shorter, lighter games would compete against other players who like those types of games.  Euro game players, where most of the medium length games will likely end up, would be in competition with other Euro players.  And the TI3E and Titan players would have their own category for those who come to con to play their favorite two games =)
>>>>> 
>>>>>  Thoughts?
>>>>> 
>>>>>  Ideas?
>>>>> 
>>>>>  Help?
>>>>> 
>>>>> Shane Sauby
>>>>> Boardgames Supervisor
>>>>> _______________________________________________
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