[Deptheads] Pre-Reg Pending

Strategicon Department Heads deptheads at strategicon.net
Wed Jun 24 12:18:57 PDT 2020


I've never had a problem with a player sufficient to require me to not
approve them but can see where the problems could occur (especially in
Party Games, LARPs, and RPGs).

Is there a way to flag an account as a "Problem Child" that would then
require approval but leave all otherwise unflagged accounts as
auto-approved? I don't know how much of a headache that could cause on the
backend.

Brandon

On Wed, Jun 24, 2020 at 11:13 AM Strategicon Department Heads <
deptheads at strategicon.net> wrote:

> Message From: Tanya Aldrich  taldrich at strategicon.net
> 1. Yes
>
> 2. No. I leave this to Eric A. to consider.
>
> 3. Assuming supervisor is someone with admin access, I believe Robert has
> implemented this. Not ported to live site yet.
>
> Tanya
>
> On Jun 24, 2020, at 10:37 AM, Strategicon Department Heads <
> deptheads at strategicon.net> wrote:
>
> Message From: Mike James  minis.tyrant at gmail.com
> Couple of questions and clarifications so everyone is on the same page.
>
> 1. Do players still have the ability to un-preregister?
>
> 2. Can the department head see the contact email of registrant?
>
> 3. Is there a way for the supervisor to contact all the attendees in one
> message?
>
> Personally, Miniatures has no problem with auto-approving all pre-regs,
> but that’s not a huge thing in my department.
>
> Mike
>
> On Wed, Jun 24, 2020 at 10:19 AM Strategicon Department Heads <
> deptheads at strategicon.net> wrote:
>
>> Message From: Jason DuVall  nekojin at gmail.com
>> I agree with this - approving someone, then yanking their approval, is
>> worse, PR-wise, than them having to wait to be approved with the knowledge
>> that they might be rejected. It's a problem that comes up so rarely, that
>> we forget it's a problem... but somewhere around 2% of everyone is
>> completely irrational, and will cause problems where you didn't even
>> realize that problems could exist.
>>
>> It's not so much of a problem in my department, but in RPGs *especially,* the
>> GMs should have final approval on players before anyone gets approved.
>>
>> On Wed, Jun 24, 2020 at 8:55 AM Strategicon Department Heads <
>> deptheads at strategicon.net> wrote:
>>
>>> Message From: Victor Bugg  fhoenix88 at yahoo.com
>>> I have always wanted "auto approval" and dept. supervisors going back in
>>> manually to clean up any potential conflict since 90% of time approval is
>>> auto and less than 10% require Supervisor to step in or have a  GM notify a
>>> supervisor of a potential player conflict. That said.........it is more a
>>> pr nightmare to remove an auto-approved player than vetting everyone and
>>> every event to begin with......even if 90% of time it doesn't matter. So
>>> that is why I never pushed or brought it up again the past years. Leave it
>>> up to those on both sides of approval and deny and what works best for
>>> majority.
>>>
>>>
>>> Victor
>>> On Wednesday, June 24, 2020, 12:06:05 AM MST, Strategicon Department
>>> Heads <deptheads at strategicon.net> wrote:
>>>
>>>
>>> I think the pending step should be kept. I've had GMs notify me about
>>> problem players before who they would prefer be kept out of their games,
>>> and those specific players would then show up in the pre-reg approval
>>> queues. Essentially, I know it's a bit of a pain, but I think it's a bit of
>>> a security risk if people are just automatically approved wholesale.
>>>
>>> --Will
>>>
>>> On Tue, Jun 23, 2020, 6:56 PM Strategicon Department Heads <
>>> deptheads at strategicon.net> wrote:
>>>
>>> Message From: Tanya Aldrich  taldrich at strategicon.net
>>> Hi All,
>>>
>>> With the addition of the waitlist feature, I’m wondering if we really
>>> need to keep the Pending step for limited capacity events.
>>>
>>> I need to know, if anyone has an issue with auto approval for all events.
>>>
>>> Admins will still have the ability to add and drop people from an event,
>>> and soon bump someone back to waitlist.
>>>
>>> Currently the code allows a capacity which is a max of 50% pre-reg (100%
>>> for virtual) and a waitlist (virtual and 100%) for pre-reg users.
>>>
>>> I’ve included the waitlist feature in the new code for both physical and
>>> virtual events (a waitlist is not required, it is purely an available
>>> option for all). The new setup would be 50% of max capacity plus 50% of
>>> waitlist capacity for pre-reg of on-site events. 100% for both for virtual
>>> (I wonder why).
>>>
>>> If we get rid of the pending step, if someone drops from an event, the
>>> next person on the waitlist will be approved (if the event permits).
>>>
>>> I say, "if event permits", because the department head can manually
>>> approve above 50%. For example, a couple where only one got auto approved
>>> and the other waitlisted. A drop from this event would not automatically
>>> move someone up from the waitlist.
>>>
>>> Manual approval should never fill an on-site event to capacity.
>>>
>>> *So, does anyone *need* the pending step to remain?*
>>>
>>> If I haven’t heard a request to keep it by Monday morning, I will assume
>>> Pending is no long needed in the new format.
>>>
>>> Tanya
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>>>
>>> Message From: William Hillstrom  urbanjediwill at gmail.com
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>>
>>
>> --
>> "Would you like another drink, sir?" asked the bartender.
>> "I think not," replied Descartes, and promptly vanished.
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