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<body class='hmmessage'><div dir='ltr'>I thought we moved away from blanket/fixed rates of perk earnership? That it would be determined by the Department Head?<br><br>Chris<br><div> <br>> Message: 1<br>> Date: Mon, 08 Sep 2014 14:09:36 -0700<br>> From: "evil5757@aol.com" <evil5757@aol.com><br>> To: deptheads@strategicon.net<br>> Subject: Re: [Deptheads] GM Badge Requirements<br>> Message-ID: <abx75jpcbpcopc9mgxvw3fiw.1410210576333@email.android.com><br>> Content-Type: text/plain; charset="utf-8"<br>> <br>> We can't make a con wide rule on this. Not only are the work requirements different between departments, there are GMs who care and really put effort into their events.<br>> <br>> We need to let the Department Heads determine who gets what based on ALL the factors, not just hard numbers. A "loose base" is fine, but give the DH latitude to make final determination.<br>> <br>> John<br>> <br>> Connected by Motorola<br>> <br>> Tanya Aldrich <taldrich@punk.net> wrote:<br>> <br>> >If we make a con-wide ruling, it needs to make sense for all departments. 12 hrs may not work for some (LARPs), which is why I think 48 player hours allows for more flexibility (LARPs from my understanding would have a lot less trouble with that). How many games across the con have less than 4 players normally?<br>> ><br>> >Tanya<br>> ><br><br></div> </div></body>
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