<html><body><div style="color:#000; background-color:#fff; font-family:HelveticaNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif;font-size:12pt"><div><span>Making it real "clock" hours would require me to not give badges, add up all the hours after con was done, determine those GMs who had earned enough hours, and then deal with a ton of paperwork reimbursing all the GMs who earned a badge and telling those GMs that did not earn enough hours they don't get a reimbursement. Unlike RPGs, which can dictate how long their events run, boardgames is kind ofa crap shoot. I can estimate pretty well most of the time, but every once in a while either a GM puts in a lot of extra time or less time than scheduled. I figure its a wash over the course of an entire con.</span></div><div style="color: rgb(0, 0, 0); font-size: 16px; font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Lucida Grande,sans-serif; background-color:
transparent; font-style: normal;"><br><span></span></div><div style="color: rgb(0, 0, 0); font-size: 16px; font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Lucida Grande,sans-serif; background-color: transparent; font-style: normal;"><span>Shane Sauby</span></div><div style="color: rgb(0, 0, 0); font-size: 16px; font-family: HelveticaNeue,Helvetica Neue,Helvetica,Arial,Lucida Grande,sans-serif; background-color: transparent; font-style: normal;"><span>Boardgames Supervisor<br></span></div> <div class="qtdSeparateBR"><br><br></div><div style="display: block;" class="yahoo_quoted"> <div style="font-family: HelveticaNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif; font-size: 12pt;"> <div style="font-family: HelveticaNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif; font-size: 12pt;"> <div dir="ltr"> <font face="Arial" size="2"> On Monday, September 8, 2014 9:25 AM, Tim <tim@stugiii.com> wrote:<br> </font>
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#yiv5986382154 </style><div><div class="yiv5986382154WordSection1"><div class="yiv5986382154MsoNormal"><span style="font-size:11.0pt;">Why not make it real “clock” hours?</span></div><div class="yiv5986382154MsoNormal"><span style="font-size:11.0pt;"> </span></div><div class="yiv5986382154yqt7574399574" id="yiv5986382154yqt16740"><div><div style="border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in;"><div class="yiv5986382154MsoNormal"><b><span style="font-size:11.0pt;">From:</span></b><span style="font-size:11.0pt;"> Deptheads [mailto:deptheads-bounces@strategicon.net] <b>On Behalf Of </b>Tanya Aldrich<br clear="none"><b>Sent:</b> Sunday, September 07, 2014 10:21 PM<br clear="none"><b>To:</b> deptheads@strategicon.net; Shane Sauby<br clear="none"><b>Subject:</b> Re: [Deptheads] GM Badge Requirements</span></div></div></div><div class="yiv5986382154MsoNormal"> </div><div><div class="yiv5986382154MsoNormal">Are hours
credited based on scheduled hours or actual hours an event takes? I assume this means the event also has to run, regardless of method.</div></div><div><div class="yiv5986382154MsoNormal"> </div></div><div><div class="yiv5986382154MsoNormal">Where you thinking a GM had to accomplish all 4 tasks? I think that's asking a bit much. First, you determine if an event becomes a tournament. I never asked for Alhambra to be one, it just was. Second, not everyone probably feels comfortable doing 101s. If you were thinking of all 4 tasks, then I suggest making it 16 hrs and the other 3 tasks give you double hours (see my across two days suggestion below). But I think 16 hrs might be pushing it.</div></div><div><div class="yiv5986382154MsoNormal"> </div></div><div class="yiv5986382154MsoNormal">I think upping to at least 12 hrs of games is fine. Twelve hours barely gets a board game GM to the same number of player hours as an RPG GM, assuming a 4 player
game, and few board games require the constant participation of the GM. After all, nothing says that if your players don't need you in constant attendance that you can't play a game while GMing a board game, as long as you are accessible.</div><div><div class="yiv5986382154MsoNormal"> </div></div><div><div class="yiv5986382154MsoNormal">As for the other suggestions, I would at least suggest stating ...</div></div><div><div class="yiv5986382154MsoNormal">8 hrs if that includes one tournament.</div></div><div><div class="yiv5986382154MsoNormal">8 hrs plus a 101.</div></div><div><div class="yiv5986382154MsoNormal">12 hrs across two different days, provided one is a day you have trouble filling, and they get a 2 hrs for 1 real hr up to 4 real hrs max. That way someone can't run a little 1 hr game on a hard to fill day and expect it to fill the extra 4 hrs needed.</div></div><div><div class="yiv5986382154MsoNormal"> </div></div><div><div
class="yiv5986382154MsoNormal">Or as mentioned earlier, 12 hrs, but tournaments, 101s, and games on hard to fill days count 2 to 1 in hours.</div></div><div><div class="yiv5986382154MsoNormal"> </div></div></div><div><div class="yiv5986382154yqt7574399574" id="yiv5986382154yqt08410"><div><div class="yiv5986382154MsoNormal">My two cents.</div></div><div><div class="yiv5986382154MsoNormal"> </div></div><div><div class="yiv5986382154MsoNormal">Tanya</div></div></div><div><div class="yiv5986382154yqt7574399574" id="yiv5986382154yqt42590"><div class="yiv5986382154MsoNormal"> </div><div><div><div class="yiv5986382154MsoNormal">On Sep 3, 2014, at 3:13 PM, Shane Sauby wrote:</div></div><div class="yiv5986382154MsoNormal"><br clear="none"><br clear="none"></div><blockquote style="margin-top:5.0pt;margin-bottom:5.0pt;"><div><div><div><div class="yiv5986382154MsoNormal" style="background:white;"><span style="">Good afternoon
everyone,</span></div></div><div><div class="yiv5986382154MsoNormal" style="background:white;"><span style=""> </span></div></div><div><div class="yiv5986382154MsoNormal" style="background:white;"><span style=""> I was considering changes to the general rule of qualifying for a GM badge. At the moment, it is running 8 hours of games. This is not a lot of work for what they get in return. I ran 12 hours of games (4 Power Grid World Tour events) and it took about forty minutes of my time all together.</span></div></div><div><div class="yiv5986382154MsoNormal" style="background:white;"><span style=""> </span></div></div><div><div class="yiv5986382154MsoNormal" style="background:white;"><span style=""> I have thought about several changes I would like to make and was wondering how much leeway I had and what others thought of my ideas. I have listed them below, but would be interested to hear any ideas you may
have.</span></div></div><div><div class="yiv5986382154MsoNormal" style="background:white;"><span style=""> </span></div></div><div><div class="yiv5986382154MsoNormal"><span style="">Run at least 12 hours of games</span></div></div><div><div class="yiv5986382154MsoNormal"><span style="">Run at least one tournament of any size</span></div></div><div><div class="yiv5986382154MsoNormal"><span style="">Run at least one gaming 101</span></div></div><div><div class="yiv5986382154MsoNormal"><span style="">Run games on at least two different days</span></div></div><div><div class="yiv5986382154MsoNormal"><span style=""> </span></div></div><div><div class="yiv5986382154MsoNormal"><span style="">Shane Sauby</span></div></div><div><div class="yiv5986382154MsoNormal"><span style="">Boardgames Supervisor</span></div></div><div><div class="yiv5986382154MsoNormal"><span style=""> </span></div></div><div><div class="yiv5986382154MsoNormal"><span
style=""> </span></div></div></div></div><div class="yiv5986382154MsoNormal">_______________________________________________<br clear="none">Deptheads mailing list<br clear="none"><a rel="nofollow" shape="rect" ymailto="mailto:Deptheads@strategicon.net" target="_blank" href="mailto:Deptheads@strategicon.net">Deptheads@strategicon.net</a><br clear="none"><a rel="nofollow" shape="rect" target="_blank" href="https://strategicon.net/cgi-bin/mailman/listinfo/deptheads">https://strategicon.net/cgi-bin/mailman/listinfo/deptheads</a></div></blockquote></div></div><div class="yiv5986382154MsoNormal"> </div></div></div></div></div></div><br><br></div> </div> </div> </div> </div></body></html>