[Deptheads] Inviting Suggestions

Karl Kreder zeotter at gmail.com
Mon Apr 21 11:42:07 PDT 2008


I think we had plans for it, but Patrick knows for sure.

On Mon, Apr 21, 2008 at 11:39 AM, DB <noldor at gmail.com> wrote:

>  The space outside the ballroom — is that already claimed?
>
>
> On 4/21/08 11:35 AM, "Karl Kreder" <zeotter at gmail.com> wrote:
>
> My impression is we don't have a lot of room left anywhere in the con and
> everyone is fighting over what there is so you want to add something else
> that requires 20'X 30' ??  Where is that going to come from.
>
> Or am I mistaken in my perceptions and we have plenty of space?
>
>
>
> On Mon, Apr 21, 2008 at 11:23 AM, Robert Lionheart <spinachcat at yahoo.com>
> wrote:
>
> The barrier should be no lower than knee high.   Easy to step over, but
> hard to trip over.
>
>
>
> You have a huge space to cover so a solid wall structure - even made of
> cardboard or foamcore - would be difficult.  However, if you wanted to
> really do it up right and have a couple hundred bucks to throw down, here's
> an idea.
>
>
>
> Get some high quality art of naval vessels throughout the ages so you can
> reuse this border for all sorts of naval games.   Get the art blow up to 2
> foot high x 5 feet wide poster size.   Paste this to thick foam core.
>   Attach triangular stands to the foamcore and make 10 separate sections so
> you can do 20 x 30 walls.   It will be exremely eyecatching - and decently
> durable as long as nobody stumbles on them.   I suspect doing this via
> Kinkos will probably run $200 or more.
>
>
>
> - R
>
>
>
>
>
> *Evil5757 at aol.com* wrote:
>
>
>
> Hey everyone.....looking for options and suggestions.
>
>
>
> I will be running a Naval War game during the convention (oh, please
> advise Jose so he will be able to put in a WWII or modern Naval War College
> seminar or 2 to go with this).  For this game, it will be a 20' x 30' floor
> space, but nothing higher than 6 inches off the ground.  What I am looking
> for are options for barriers or borders for the area so people won't
> accidentally step into the game.  Creativity a plus.
>
>
>
> Suggestions?
>
>
>
> John
>
>
>
>
>
>
>
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-- 
Karl (zeotter at gmail.com)

The wages of sin are death, but by the time taxes are taken out, it's just
sort of a tired feeling.
- Paula Poundstone
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