[Deptheads] 4e
Paul Tevis
ptevis at gmail.com
Fri Feb 22 17:22:37 PST 2008
I will now impolitely suggest that we let the people who know about
roleplaying make decisions about roleplaying.
Seriously. this list of suggestions about what can be improved reads
like "what the RPG department can do to make it more like I want"
rather than what the people who've actually been coming and playing
need. We know those people, we talk to those people, and we address
their concerns. Because those are the people who buy badges.
--Paul
On Fri, Feb 22, 2008 at 5:12 PM, DB <noldor at gmail.com> wrote:
>
> I was going to say the same thing but, Chris, you've already taken the
> words right out of my mouth.
>
> 4e with its own department? WTF?!
>
>
>
>
>
> On 2/22/08 5:07 PM, "Chris Carlson" <ccarlson101 at hotmail.com> wrote:
>
>
>
> > D&D 4th
> >
> > Ever since I was contracted by WotC and worked briefly with Chaz on ideas
> for what
> > became Chainmail, WotC discovered the money to be made selling
> miniatures. I am
> > NOT an expert on what 4th edition will entail, but apparently it is more
> combat based and
> > has a "screw role playing" mentality. I have seen the suggestions on the
> listserve, and
> > offer my own compromise on the subject. In May, we give D&D 4th edition
> its own
> > space. Keep D&D 3rd edition (or 3.5 or 3.75 or 3.927384, whatever the
> hell they are up
> > to now) in RPG where it belongs. Most people still think of D&D as the
> original Role
> > Playing Game, and moving it to collectibles right away would be a
> mistake. Giving it a
> > space of its own will give people a rallying point if they want to learn
> what it is or see
> > how it works. Conventions work best when you "give the people what they
> want" (hence
> > the feedback seminars), so I suggest we see how it goes, and decide after
> May what to do
> > with it afterwards. Even if it is more of a miniatures/collectibles game,
> the players and
> > GMs may still want the separate rooms that RPGs have for any
> token/miniscule role-playing
> > they come up with. Note, Chaz and myself were trying to sell Chainmail as
> a large-scale
> > miniatures battle in a D&D world system, so in the end maybe the
> Miniatures room will be
> > best for it. Version 3.0 had a book called the Miniatures Handbook that
> had/has rules for
> > large scale battles with D&D figures and rules(where did they get that?
> hmmm). From
> > what I've heard, however unreliable, D&D 4th may best be served by its
> own space and own
> > HQ separate from RPG, Collectibles, and Miniatures because it is a blend
> all its own.
>
> Wow! How much more wrong can a person be? That is so far removed from
> anything resembling fact, I don't know where to begin. Please stop spewing
> sour grapes and reminiscing about the good ol' days when D&D was a real
> game. 4e is an RPG. First, last and every way in between. The D&D Miniatures
> game is being revamped to coincide with the new 4e RPG rules. These are two
> separate games. You should already know that.
>
>
> 4e does not need its own department. But more importantly, as big as it is
> going to be for us, it sure as heck doesn't need staff members going around
> trashing it before they even know the first thing about it.
>
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--
Paul Tevis
ptevis at gmail.com & http://www.livejournal.com/~ptevis
Have Games, Will Travel @ http://www.havegameswilltravel.net
A Fistful Of Games @ http://afistfulofgames.blogspot.com
The Voice of the Revolution @ http://www.thevoiceoftherevolution.com
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