[Deptheads] 4e

Victor B fhoenix88 at yahoo.com
Fri Feb 22 20:33:04 PST 2008


I talk to the wizards of the coast public relations and brand managers often.
I agree with what chris stated.
d&d has miniature game, 3 failed collectable card games, an online game, board games and the role playing game.
Star wars has miniatures, role playing games, video and online games, board games etc. also.  Same with Dark Heresy roleplaying game for warhammer
40k...you are not sticking 40k miniature games next to 40k rpg for the sake of keeping them together.
These are all seperate departments. Collectable games go with collectables. Non-collectable miniatures go in minature gaming, board games and role playing also
go to their departments.

Wizards of the coast will pump their new D&D at gamma, comic con, origins, gen con, etc. and those games will still be in seperate departments with seperate brand managers
and staff. Only people that should have 4e together are dealers.

vic


----- Original Message ----
From: DB <noldor at gmail.com>
To: deptheads at strategicon.net
Sent: Friday, February 22, 2008 8:12:57 PM
Subject: Re: [Deptheads] 4e

I was going to say the same thing but, Chris, you’ve already taken the words right out of my mouth.

4e with its own department?  WTF?!



On 2/22/08 5:07 PM, "Chris Carlson" <ccarlson101 at hotmail.com> wrote:


> D&D 4th
> 
> Ever since I was contracted by WotC and worked briefly with Chaz on ideas for what 
> became Chainmail, WotC discovered the money to be made selling miniatures. I am 
> NOT an expert on what 4th edition will entail, but apparently it is more combat based and 
> has a “screw role playing” mentality. I have seen the suggestions on the listserve, and 
> offer my own compromise on the subject. In May, we give D&D 4th edition its own 
> space. Keep D&D 3rd edition (or 3.5 or 3.75 or 3.927384, whatever the hell they are up 
> to now) in RPG where it belongs. Most people still think of D&D as the original Role 
> Playing Game, and moving it to collectibles right away would be a mistake. Giving it a 
> space of its own will give people a rallying point if they want to learn what it is or see 
> how it works. Conventions work best when you “give the people what they want” (hence 
> the feedback seminars), so I suggest we see how it goes, and decide after May what to do 
> with it afterwards. Even if it is more of a miniatures/collectibles game, the players and 
> GMs may still want the separate rooms that RPGs have for any token/miniscule role-playing 
> they come up with. Note, Chaz and myself were trying to sell Chainmail as a large-scale 
> miniatures battle in a D&D world system, so in the end maybe the Miniatures room will be 
> best for it. Version 3.0 had a book called the Miniatures Handbook that had/has rules for 
> large scale battles with D&D figures and rules(where did they get that? hmmm). From 
> what I’ve heard, however unreliable, D&D 4th may best be served by its own space and own 
> HQ separate from RPG, Collectibles, and Miniatures because it is a blend all its own.

Wow! How much more wrong can a person be? That is so far removed from anything resembling fact, I don’t know where to begin. Please stop spewing sour grapes and reminiscing about the good ol’ days when D&D was a real game. 4e is an RPG. First, last and every way in between. The D&D Miniatures game is being revamped to coincide with the new 4e RPG rules. These are two separate games. You should already know that.
 

4e does not need its own department. But more importantly, as big as it is going to be for us, it sure as heck doesn’t need staff members going around trashing it before they even know the first thing about it.



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