[Deptheads] Broadside Bash - Bashed

Robyn Nixon robynln at gmail.com
Tue Mar 10 19:58:02 PDT 2009


One of the few reviews I've seen  on third party sites:

http://www.dakkadakka.com/dakkaforum/posts/list/231779.page

>> The whole tournament from top to bottom was a disaster.
>> 
>> It took place two weeks ago and no one has talked about the Broadside Bash
>> which is the second event in the GW tournament circuit, including GW. Maybe
>> it is like a prison rape where no one talks about it afterwards. So I thought
>> I would post my thoughts on the event.
>> 
>> Where to start? In no orderŠ
>> 
>> #1. Two hour rounds.
>> Really? 2 hour games for a 2000 point tournament? My games barely made it to
>> round #5, and I place and play my army pretty fast. In round #3, I played
>> against an Ultramarine army that held his whole army in reserve till the
>> bottom of turn #2 and we still only got in 2 turns. Smart_Alex brought horde
>> orks, and he only got in 3 turns for the most part. For the GW GTs they give
>> you 2.5 hours for 1750 points and even then it is dicey for some armies.
>> 
>> #2. The tables
>> The tables were on knee level. I am 6¹4² and trying to check
>> ³true-line-of-sight² was a major pain. Not only that, but to bend over and
>> move your models was an issue. The tables were so low that you could not
>> slide your chair under the table and you had to sit sideways because there
>> was no room in the isles. Between sitting and turning sideways to see the
>> table, bending over to move models, and bending way down to check LOS, my
>> back was killing me after day one. I should have listened to it when it told
>> me to stay home on day 2.
>> 
>> #3. The crowding
>> The tables were packed in like sardines. There was no room to move, or to get
>> by anyone. If you had a table that was against the wall, the person who had
>> his back to the wall could not move. The irony is that there were over 30 40k
>> players in a smaller room, and 14 fantasy players in a larger room. At least
>> they could have done is move some of the 40k player to the fantasy room.
>> 
>> #4. The orginizers
>> They have a web page that was never updated. The link to their forum takes
>> you to the 2008 broadside bash forum instead of the 2009 forum. Not that it
>> would do you any good because the organizers never answered questions there.
>> Also most of the links on the web page just said ³coming soon².
>> 
>> #5. Orginizers part 2
>> There was an armored company list there. Really? Armored company? All of the
>> non-codex lists are banned from any event where the orginizers know what they
>> are doing. The reason why is that none of the other lists have been updated
>> to make them 5th edition compatible. I ended up in an argument with some
>> people that were there saying that all of the sub-lists were legal.
>> 
>> #6. Orginizers #3.
>> The initial pairings where done by comp score. Good luck finding what your
>> comp score was, or how it was derived.
>> 
>> Russ B. did end up with a well deserved win with his well painted Black
>> Templar army. I will post my bat rep of our game in the next day or two.
>> 
>> All-in-all it was a waste to pay $65 and to drive 6 hours for that level of
>> professionalism. I expected more and I was very disappointed. All I can do is
>> vote with my wallet and not show up next year.
>> 
2nd review:
>> 
>> Well i've been saying the same thing over in our battle report that you wrote
>> up. Couple of my issues
>> 
>> 1) I'm pretty sure they called one game in 1 hour 45 minutes
>> 
>> 2) Seconding communication. It's been 2 weeks and the results still aren't on
>> their website.
>> 
>> 3) They don't answer email or in person questions in any reasonable form. It
>> was like pulling teeth for Allan and I to get our comp scores and even then
>> they just shrugged off the ridiculous scores we got.
>> 
>> 4) There were only 31 people in the 40k tournement. Way to small which shows
>> that not updating your site or responding to questions probably seriously
>> hampered attendance.
>> 
>> 5) The organizers failed to mention that the parking structure was under
>> construction and that we would have to park at least a block away (the
>> distance wasn't a big deal, it was the fact that you didn't know about it
>> till you pulled up)
>> 
>> 6) Nothing, and I mean nothing, started at the time it was scheduled. This is
>> probably the reason they kept cutting every round short.
>> 
>> 7) The tables made my back hurt and i only weigh about 190 and 5'8". I felt
>> bad for guys like Allan and my buddy who is also 6'4" who had to bend and
>> contort to see. What's worse is with a little bit of work those tables raise
>> up easily. My buddy uses them for work all the time.
>> 
>> 8) The tank company thing was ridiculous. They let him play since he drove
>> from modesto but really there are rules for a reason.
>> 
>> 9) Second the cramped quarters, apparently the hotel had booked a second
>> convention for the same weekend (at least that's what I heard from a retailer
>> there)
>> 
>> 10) They weren't consistant on the scoring rules. They handed out the GT
>> scenarios which had a set scoring but then "announced" that it was only
>> 7-10-15 scores with bonuses possible. By annouced I mean attempted to yell it
>> in a hall packed with 30 guys all trying to set up armies for their first
>> game.
>> 
>> 11) I really felt bad for the fantasy guys who had like 15 people show up to
>> play in the tourney.
>> 
>> 12) Basically it's a tournement that unless they make huge strides next year
>> that I don't think will be around. Good thing the SCGWL is running one for us
>> too.
>> 
>> I was horribly irritated at the professionalism.
>> 
>> 
Guys this isn¹t good.

Dakkadakka is a widely read site for 40k/GW players!!

Robyn

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mordred.punk.net/pipermail/deptheads/attachments/20090310/f694935b/attachment.htm


More information about the Deptheads mailing list