[Deptheads] Demographics
mike fryer
darkbeerdrinker at gmail.com
Sun Sep 25 23:38:24 PDT 2011
Making alt list longer is not going to do anything. They are not used most
of the time now. We have two alt slots for most 6 player games, 4 for larger
games. Most people will sign up for an open game instead of using an alt
slot on a full game. 9am is the slot with the most no shows, people over
sleeping, but it still is not a big problem.
The choice of what game to sign up for is way more complicated than it is
being made out to be.
System, Genre, Storyline, GM, Who is signed up already, How many open seats
a game has. People do not choose RPG games they way they choose board
games.
The GMs choose want to run and when, there is no splitting them up into
different time slots. All RPGs compete with each other for players. This is
exactly my point of people thinking everything works like board gaming. You
have no clue what information is useful to the RPG dept.
"recruit more GMs." Really? I am constantly trying to recruit GMs, but I
have one problem. Were am I going to put these new GMs? I am maxing out the
room I have now, I have plenty of GMs, most games fill up and even more run,
so I have plenty of players, what I need is space. I only have room for 16
games at a time.
"Plus, even if an alt-alt can't get in, it's useful data for us, because it
tells us demand is high, and we should try to recruit more GMs." A game
filling up doesn't tell you anything because the system is way more
complicated than you are admitting.
Mike Fryer
On Sun, Sep 25, 2011 at 1:30 PM, Dean Taylor <deanatay at gmail.com> wrote:
> On Sat, Sep 24, 2011 at 8:25 PM, mike fryer <darkbeerdrinker at gmail.com>wrote:
>
>>
>> What games people can't get into due to too much demand? I stopped by the
>>> RPG rooms at one point, there was a game that had so many people it split
>>> into two games. Good solution when there's room, which there was, so I think
>>> it was Monday.
>>>
>> Not applicable to RPG since we can't find out how many people would have
>> signed up for a six player game that is full. Board gaming already has this
>> info as part of their payout sheets.
>>
>
> I don't see why this information cannot be collected for RPGs - you have
> alt lists, simply make them longer. Even if an RPG is filled by pre-regs,
> doesn't mean that all the pre-regs or the alts will all show up - interested
> players should always be able to write their names in. Plus, even if an
> alt-alt can't get in, it's useful data for us, because it tells us demand is
> high, and we should try to recruit more GMs.
>
>>
>>> What games compete for players?
>>>
>> I don't see how you can come up with this data.
>>
>
> We can if we use an alt-list. If several players sign up for two games at
> the same time, it's clear they're competing with each other, and we may want
> to split them into separate time slots. I will sometimes sign up for two
> games in the same hour, in hopes that if I cannot get in to one, I'll have a
> spot in the other.
>
>
>
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