[Deptheads] Fw: Strategicon - Gamex 2013 Phase 1
evil5757 at aol.com
evil5757 at aol.com
Wed Feb 27 20:27:15 PST 2013
At the risk of sounding like a historian, next meeting i can show you different ways it's been handled in the past to give you more options....
Connected by Motorola
"Eric M. Aldrich I" <ealdrich at mac.com> wrote:
>I've toyed with adding an "Experience" column to the schedule with the ratings 'A', 'B', 'E' for "Anyone", "Beginner", and "Experienced". The field needs to be filled out in the event entry. Right now we only have the latter two -- I'd have to add Anyone and make it the default.
>
>Thoughts?
>
>Eric
>
>On Feb 27, 2013, at 6:51 PM, Shane Sauby wrote:
>
>> Hi folks,
>>
>> I received the anecdote below from a GM/player. This issue has been one of the driving forces behind the 101 program. However, is there a way to make it easily apparent inside the conbook when a tournament or event is an "experienced" event? If players are made more aware of the "experience" connotation, hopefully they will be more interested in attending the 101 before the event.
>>
>> Shane Sauby
>> Dept. Chair Board Games
>>
>>
>> To: ssshanucon at yahoo.com
>>
>> BTW, a general comment. And this is what you can pass on to the powers that be, but from what I noticed in both playing and running games. The book lists the game, but it doesn't information that you see when you register for a game. Such as whether or not the game is for advanced or beginner level. I noticed a few problems with people showing up interested in playing a game that they hadn't played, and that presented problems. So I think if you could include the information that people see at registration in the booklet, especially things like if the game is for a beginner or not, I think it will present fewer problems for those involved. I know for one game session, most of the people who signed up were experienced players and people really didn't want to play the game with beginners, partially because they figured the game would be with other experienced players. And it wasn't a matter of people being stuck up as much as not wanting to play a game with people who had to learn the game at that moment and had not played it.
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