[Deptheads] Gamex 2014 - Event Submission

E.R. Burgess erburgess at gmail.com
Tue Mar 18 14:06:46 PDT 2014


It's probably small. I'm just puzzled about why the requirement to have an iPad is such a big deal. As long as it is clearly stated, why treat it differently?

On Tue, Mar 18, 2014 at 1:53 PM, Dean Taylor <deanatay at gmail.com> wrote:

> If this game were a board game, we'd be pleased as punch to have it -
> probably give it a few tables, where lots of people could see it.
> There is a board-game version of this game (it's apparently the prize), but
> that's not what they're proposing to play.
> The ownership requirement almost makes it feel like a LCG or minis
> tournament.  Clearly, this game doesn't fit into well-established
> categories.  A special event would give the designer the attention he
> deserves, while distinguishing it from a standard board game event.
> Do we have any idea of this game's expected draw?
> On Tue, Mar 18, 2014 at 1:08 PM, Shane Sauby <ssshanucon at yahoo.com> wrote:
>> And the space issue is not my main concern.  I am more concerned with the
>> exclusivity of this event.
>>
>> SSS
>>
>>
>>
>>
>>   On , Shane Sauby <ssshanucon at yahoo.com> wrote:
>>  I am not that concerned about space.  My space objection has more to do
>> with giving table space to an event that could just as easily be held in a
>> hallway or an elevator as at a table.
>>
>> Shane Sauby
>> Boardgames Supervisor
>>
>>
>>
>>   On Tuesday, March 18, 2014 12:52 PM, Tim Keennon <tim at stugiii.com>
>> wrote:
>>  If you are concerned about space, we can limit it to a given number of
>> participants.  I would think this would be a good event to have in
>> boardgames.  Alternatively we could put it downstairs.
>>
>> Tim
>>
>> *From:* deptheads-bounces at strategicon.net [mailto:
>> deptheads-bounces at strategicon.net] *On Behalf Of *Nekojin
>> *Sent:* Tuesday, March 18, 2014 11:26 AM
>> *To:* Strategicon Dept Heads; Shane Sauby
>> *Subject:* Re: [Deptheads] Gamex 2014 - Event Submission
>>
>> Is there any way that there can be a "community" (IE,
>> convention-controlled/owned) iPad at the event so that people who don't
>> happen to own an iPad can still attempt to play in the tournament?
>>
>> On Tue, Mar 18, 2014 at 11:14 AM, Shane Sauby <ssshanucon at yahoo.com>
>> wrote:
>>
>> The reason for my initial reaction was two-fold.  First, this is going to
>> take up table space and space in my schedule for an event that Dean
>> correctly described as a group of people sitting around ignoring each
>> other.  It seems to go counter to almost everything a boardgame event
>> should be.
>>
>> My bigger concern is the requirement to bring an iPad and own the game.
>> This event is extremely exclusive compared to other events in my
>> department.  Usually, if you don't own the game, you can play.  This will
>> be the first time (maybe ever) in boardgames where the only way to play in
>> the event is to already own the game.
>>
>> Honestly, I think this is a cool idea, but I would rather it was made more
>> of a Special Event and done somewhere other than boardgames.  I agree that
>> we want to take care of the designers who come to our convention so I would
>> rather make a bigger deal out of this than just putting it on the boardgame
>> schedule.
>>
>> Shane Sauby
>> Boardgames Supervisor
>>
>>
>>
>> On Tuesday, March 18, 2014 9:23 AM, E.R. Burgess <erburgess at gmail.com>
>> wrote:
>> It's an odd crossroad for sure but Mines is a board game and it can be
>> played solo or multiplayer. I expect this is just good promotion for both
>> and a kind of neat idea since I see a heck of a lot of iPads at
>> Strategicons. I concur on the idea - keep it in board games.
>> On Tue, Mar 18, 2014 at 8:17 AM, Nekojin <nekojin at gmail.com> wrote:
>>
>> While it's true that the event is a solo iPad game, done competitively,
>> Ta-Te Wu is a board game designer, and largely unheard of by the video
>> gaming crowd (except for people like myself who are crossover gamers). You
>> want this event in Board Gaming, if only for the exposure for him to his
>> board-gaming base. Banishing him to the hinterlands of the Video Gaming
>> Room could be viewed as an insult. I doubt very much that you want to do
>> that to your board game designers. ;)
>>
>> On Tue, Mar 18, 2014 at 7:23 AM, Dean Taylor <deanatay at gmail.com> wrote:
>>
>> Also, the game is a solitaire game.  Board games usually involve
>> interaction between players - this will be several people sitting around a
>> table, staring into their iPads, ignoring each other.  It definitely feels
>> more like a video game event.
>>
>> On Tue, Mar 18, 2014 at 7:20 AM, Dean Taylor <deanatay at gmail.com> wrote:
>>
>> I can see his confusion, though - it's not technically a board game.
>> Although the prize is a board game, it does not seem like that's what
>> they're playing, since it requires that they bring the iPad game.  I'm
>> tempted to class it as a video game.
>>
>> On Mon, Mar 17, 2014 at 10:03 PM, Tim Keennon <tim at stugiii.com> wrote:
>>
>> Treat it like any board game
>>
>> Tim
>>
>> Sent from my mobile device.
>>
>>
>> On Mar 17, 2014, at 8:40 PM, Eric Burgess <erburgess at gmail.com> wrote:
>>
>> What is the issue? Ta-Te is a good friend of mine and I can resolve any
>> issues with it.
>>
>> On Mon, Mar 17, 2014 at 8:00 PM, Shane Sauby <ssshanucon at yahoo.com> wrote:
>>
>> I am not sure what to do with this event submitted by Ta-Te Wu...
>>
>> Mines is a solitaire tile placement iPad (iOS) game based on Mines of the
>> Sacred Dragon. Players must bring their own iPad with Mines installed to
>> participate the tournament. The player who played and receives highest
>> point during the tournament hour will win a copy of Mines of the Sacred
>> Dragon board game.
>>
>> Shane Sauby
>> Boardgames Supervisor
>>
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