[Deptheads] Fwd: Gateway LARP

Strategicon Department Heads deptheads at strategicon.net
Wed Apr 29 19:39:42 PDT 2015


Last special event, for website and marketing:

---------- Forwarded message ----------
From: Mark Nau <mark.nau at gmail.com>
Date: Wed, Apr 29, 2015 at 5:15 PM
Subject: Re: Gateway LARP
To: Ryan McMullan <rmcmullan at gmail.com>

CounterSpy LARP system: “The Spy who Lived Twice”

Come play the CounterSpy LARP with the system creators, Mark Nau and Terra
Chi! In CounterSpy, you are a superspy working with others to thwart the
villain’s evil schemes. Form teams and go on missions to protect the world,
but watch out for the double-agents among you who are working for the enemy!

CounterSpy is a rules-light system for one-shot adventures where every
character in the game is equally important, and nobody ever gets eliminated
from the game. It’s also perfect for gamers new to LARPing. If you enjoy
board games like The Resistance or Avalon, or party games like Mafia and
Werewolf, you will have a great time playing CounterSpy with us.


On Sun, Apr 26, 2015 at 10:53 PM, Ryan McMullan <rmcmullan at gmail.com> wrote:

> Roger that.  Here's the standard confirmation email:
>
> Hi Mark,
>
> Thank you for submitting your event at Strategicon.net.  This is to
> confirm that you are approved for The Spy Who Lived Twice on Saturday, May
> 23, 2-6pm.
>
> Here are some next actions for you:
> - April 30:  Any special furniture/room set-up requests (see attachment)
> - May 6 (optional):  If you need to make any changes to the description of
> your event (or other details), please email me the updates by May 6 in
> order to be printed in the Con Book.
> - May 6:  Send GM badge list (details below)
>
> I was able to get the San Lorenzo Rooms C, D, & E for you.  Attached are
> some info sheets for the rooms.  The rooms should be free an hour before
> your game starts so you can start setting up (the previous game may be
> tearing down during some of this time).
>
> At Strategicon our goal is to grow our hobby and make the con a welcoming
> place for all gamers from different walks of life.  Please support this and
> don't do things to make it unwelcoming to anyone.  As a GM you represent
> the con and shape the experience of your players -- please represent us
> well.
>
> Thanks again for sharing your talents with us and happy prepping.
>
> Ryan
>
>
>
> On Sun, Apr 26, 2015 at 11:12 AM, Mark Nau <mark.nau at gmail.com> wrote:
>
>> The tips sheet is excellent. Very nice.
>>
>> The three small rooms would work perfectly for our game, so Saturday 2-6
>> it is!
>>
>> (We also want to play in Kings Musketeers, so that avoids a playing
>> conflict)
>>
>> Thank you, Ryan!
>>
>>
>> On Sun, Apr 26, 2015 at 1:04 PM, Ryan McMullan <rmcmullan at gmail.com>
>> wrote:
>>
>>> Great.  At the con, I can fill out a form for you to get reimbursed for
>>> your badges.
>>>
>>> Saturday, 2-6pm has two LARP conflicts:  Dying Kingdoms Tabletops (an
>>> ongoing campaign LARP that pretty much just draws its own players, but is
>>> huge), and Battle for Middle Nerf (a boffer/nerf gun battle game).
>>> Sunday, 2-6pm has one LARP conflict:  Dying Kingdoms Court Game (the
>>> largest LARP at the con, this one draws more than just its regulars)
>>> Sunday, 8pm-midnight has one LARP conflict:  Kings Musketeers (a 6
>>> player freeform LARP).  You might get some traffic from the huge number of
>>> players that come out of the 2-6pm game.
>>>
>>> In terms of conflicts, Sunday 8pm-midnight is your best bet.  However,
>>> if you want the three smaller rooms, Saturday 2-6pm is your only choice at
>>> this point. I've attached descriptions of the two room choices, in case
>>> that helps.
>>>
>>> Let me know what you choose.
>>>
>>> Also, I've attached a tip sheet that LARP GMs and I have put together
>>> over the years, in case this is helpful in your planning.
>>>
>>> Ryan
>>>
>>> On Sun, Apr 26, 2015 at 10:40 AM, Mark Nau <mark.nau at gmail.com> wrote:
>>>
>>>> Ryan, awesome, thanks! My co-GM is working on a graphic for us.
>>>>
>>>> We are very flexible on schedule. My only concerns are that I'd like to
>>>> minimize overlap with other LARPs than we'd like to play in ourselves, and
>>>> I want to be sure we get a decent turnout.
>>>>
>>>> I think Saturday 2-6 is our best bet.
>>>>
>>>> I already registered and paid for our passes. I had no idea we might
>>>> get free passes!
>>>>
>>>>
>>>>
>>>>
>>>> On Sun, Apr 26, 2015 at 10:57 AM, Ryan McMullan <rmcmullan at gmail.com>
>>>> wrote:
>>>>
>>>>> Hi Mark,
>>>>>
>>>>> How flexible are you on the time slot?  Right now, all my spaces are
>>>>> taken in the 8pm-midnight.  I have space on Saturday 2-6pm (big room),
>>>>> Sunday 2-6pm (up to 3 small rooms), and Sunday 8pm-midnight (big room).
>>>>> Sunday 8pm would probably be the best in terms of having less competition
>>>>> with other LARPs  If that Saturday 8pm time slot is the only one that works
>>>>> for you, I can try to find additional space -- let me know.  I'm going to
>>>>> approve the game now to get listed on the website and start attracting
>>>>> attention -- we can move the time slot as needed.
>>>>>
>>>>> I can get you up to 2 full con passes for you and a co-GM.  Just give
>>>>> me the names and email addresses of the GMs.
>>>>>
>>>>> Do you have a graphic that I can put with the special event?  We put
>>>>> them up on this page:
>>>>> http://strategicon.net/index.php?goto=special_events
>>>>> (as well as in marketing emails)
>>>>>
>>>>> Looking forward to it,
>>>>> Ryan
>>>>>
>>>>>
>>>>> On Wed, Apr 22, 2015 at 5:09 PM, Mark Nau <mark.nau at gmail.com> wrote:
>>>>>
>>>>>> Thank you for the response!
>>>>>>
>>>>>> Sorry, I meant Gamex. I'm coming to town in May, yes.
>>>>>>
>>>>>> It is a system of my own design, so I'd love the "special event"
>>>>>> route.
>>>>>>
>>>>>> On Wed, Apr 22, 2015 at 6:34 PM, Ryan McMullan <rmcmullan at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi Mark,
>>>>>>>
>>>>>>> Thanks for reaching out.  Are you planning on running it for Gamex
>>>>>>> (May) or Gateway (September)?
>>>>>>>
>>>>>>> For a game that works with 8 I don't think we'll have too much
>>>>>>> difficulty getting it filled.  We run LARPs in the same time slots as RPGs
>>>>>>> (2-6pm, 8pm-midnight) so that helps.
>>>>>>>
>>>>>>> For something like this, I'll cross-list the game with boardgames
>>>>>>> (since games like Werewolf are kind of inbetween the two genres).  If it's
>>>>>>> a game of your own design, we can feature it as a special event for some
>>>>>>> more press in the pre-con marketing.
>>>>>>>
>>>>>>> Other than that, getting the event in early is the best way to get
>>>>>>> exposure, so people put it on their game plans for the con.
>>>>>>>
>>>>>>> Hope that helps to give you some ideas.  Let me know whether you're
>>>>>>> thinking of the May or September con and I'll let you know what spaces are
>>>>>>> available.
>>>>>>>
>>>>>>> Ryan
>>>>>>>
>>>>>>> On Wed, Apr 22, 2015 at 2:03 PM, Mark Nau <mark.nau at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hello Ryan,
>>>>>>>>
>>>>>>>> Trey Alsup told me it would be smart to reach out to you about the
>>>>>>>> LARP I'd like to run at Gateway. I just submitted it though the website,
>>>>>>>> and it's called 'The Spy who Lived Twice.' It's based on games
>>>>>>>> like Avalon, The Resistance, or Mafia/Werewolf. Players have to go on
>>>>>>>> missions together, and determine who among them are double-agents trying to
>>>>>>>> sabotage their efforts.
>>>>>>>>
>>>>>>>> Trey said it is sometimes hard to get a critical mass of players
>>>>>>>> going at a Strategicon convention, but that you might have some ideas that
>>>>>>>> would help. I can handle up to 24, but definitely need at least 8 for it to
>>>>>>>> work.
>>>>>>>>
>>>>>>>> Do you have any thoughts or advice?
>>>>>>>>
>>>>>>>> -Mark Nau
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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