[Deptheads] Fwd: GAMEX LARP
Strategicon Department Heads
deptheads at strategicon.net
Thu Apr 30 10:49:28 PDT 2015
Great, thanks. I forgot that the GM and I had corrected that a while back,
but the subject line remained.
Ryan
On Thu, Apr 30, 2015 at 9:31 AM, Strategicon Department Heads <
deptheads at strategicon.net> wrote:
> Message From: Mark Hyman mkhyman at gmail.com
>
>
> Changed the title as this is really about Gamex, not Gateway! To help
> everyone know it IS this con.
>
> Mark.
>
> On Wed, Apr 29, 2015 at 7:39 PM, Strategicon Department Heads <
> deptheads at strategicon.net> wrote:
>
>> Message From: Ryan McMullan rmcmullan at gmail.com
>>
>> Last special event, for website and marketing:
>>
>> ---------- Forwarded message ----------
>> From: Mark Nau <mark.nau at gmail.com>
>> Date: Wed, Apr 29, 2015 at 5:15 PM
>> Subject: Re: Gateway LARP
>> To: Ryan McMullan <rmcmullan at gmail.com>
>>
>> CounterSpy LARP system: “The Spy who Lived Twice”
>>
>> Come play the CounterSpy LARP with the system creators, Mark Nau and
>> Terra Chi! In CounterSpy, you are a superspy working with others to thwart
>> the villain’s evil schemes. Form teams and go on missions to protect the
>> world, but watch out for the double-agents among you who are working for
>> the enemy!
>>
>> CounterSpy is a rules-light system for one-shot adventures where every
>> character in the game is equally important, and nobody ever gets eliminated
>> from the game. It’s also perfect for gamers new to LARPing. If you enjoy
>> board games like The Resistance or Avalon, or party games like Mafia and
>> Werewolf, you will have a great time playing CounterSpy with us.
>>
>>
>> On Sun, Apr 26, 2015 at 10:53 PM, Ryan McMullan <rmcmullan at gmail.com>
>> wrote:
>>
>>> Roger that. Here's the standard confirmation email:
>>>
>>> Hi Mark,
>>>
>>> Thank you for submitting your event at Strategicon.net. This is to
>>> confirm that you are approved for The Spy Who Lived Twice on Saturday, May
>>> 23, 2-6pm.
>>>
>>> Here are some next actions for you:
>>> - April 30: Any special furniture/room set-up requests (see attachment)
>>> - May 6 (optional): If you need to make any changes to the description
>>> of your event (or other details), please email me the updates by May 6 in
>>> order to be printed in the Con Book.
>>> - May 6: Send GM badge list (details below)
>>>
>>> I was able to get the San Lorenzo Rooms C, D, & E for you. Attached are
>>> some info sheets for the rooms. The rooms should be free an hour before
>>> your game starts so you can start setting up (the previous game may be
>>> tearing down during some of this time).
>>>
>>> At Strategicon our goal is to grow our hobby and make the con a
>>> welcoming place for all gamers from different walks of life. Please
>>> support this and don't do things to make it unwelcoming to anyone. As a GM
>>> you represent the con and shape the experience of your players -- please
>>> represent us well.
>>>
>>> Thanks again for sharing your talents with us and happy prepping.
>>>
>>> Ryan
>>>
>>>
>>>
>>> On Sun, Apr 26, 2015 at 11:12 AM, Mark Nau <mark.nau at gmail.com> wrote:
>>>
>>>> The tips sheet is excellent. Very nice.
>>>>
>>>> The three small rooms would work perfectly for our game, so Saturday
>>>> 2-6 it is!
>>>>
>>>> (We also want to play in Kings Musketeers, so that avoids a playing
>>>> conflict)
>>>>
>>>> Thank you, Ryan!
>>>>
>>>>
>>>> On Sun, Apr 26, 2015 at 1:04 PM, Ryan McMullan <rmcmullan at gmail.com>
>>>> wrote:
>>>>
>>>>> Great. At the con, I can fill out a form for you to get reimbursed
>>>>> for your badges.
>>>>>
>>>>> Saturday, 2-6pm has two LARP conflicts: Dying Kingdoms Tabletops (an
>>>>> ongoing campaign LARP that pretty much just draws its own players, but is
>>>>> huge), and Battle for Middle Nerf (a boffer/nerf gun battle game).
>>>>> Sunday, 2-6pm has one LARP conflict: Dying Kingdoms Court Game (the
>>>>> largest LARP at the con, this one draws more than just its regulars)
>>>>> Sunday, 8pm-midnight has one LARP conflict: Kings Musketeers (a 6
>>>>> player freeform LARP). You might get some traffic from the huge number of
>>>>> players that come out of the 2-6pm game.
>>>>>
>>>>> In terms of conflicts, Sunday 8pm-midnight is your best bet. However,
>>>>> if you want the three smaller rooms, Saturday 2-6pm is your only choice at
>>>>> this point. I've attached descriptions of the two room choices, in case
>>>>> that helps.
>>>>>
>>>>> Let me know what you choose.
>>>>>
>>>>> Also, I've attached a tip sheet that LARP GMs and I have put together
>>>>> over the years, in case this is helpful in your planning.
>>>>>
>>>>> Ryan
>>>>>
>>>>> On Sun, Apr 26, 2015 at 10:40 AM, Mark Nau <mark.nau at gmail.com> wrote:
>>>>>
>>>>>> Ryan, awesome, thanks! My co-GM is working on a graphic for us.
>>>>>>
>>>>>> We are very flexible on schedule. My only concerns are that I'd like
>>>>>> to minimize overlap with other LARPs than we'd like to play in ourselves,
>>>>>> and I want to be sure we get a decent turnout.
>>>>>>
>>>>>> I think Saturday 2-6 is our best bet.
>>>>>>
>>>>>> I already registered and paid for our passes. I had no idea we might
>>>>>> get free passes!
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sun, Apr 26, 2015 at 10:57 AM, Ryan McMullan <rmcmullan at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi Mark,
>>>>>>>
>>>>>>> How flexible are you on the time slot? Right now, all my spaces are
>>>>>>> taken in the 8pm-midnight. I have space on Saturday 2-6pm (big room),
>>>>>>> Sunday 2-6pm (up to 3 small rooms), and Sunday 8pm-midnight (big room).
>>>>>>> Sunday 8pm would probably be the best in terms of having less competition
>>>>>>> with other LARPs If that Saturday 8pm time slot is the only one that works
>>>>>>> for you, I can try to find additional space -- let me know. I'm going to
>>>>>>> approve the game now to get listed on the website and start attracting
>>>>>>> attention -- we can move the time slot as needed.
>>>>>>>
>>>>>>> I can get you up to 2 full con passes for you and a co-GM. Just
>>>>>>> give me the names and email addresses of the GMs.
>>>>>>>
>>>>>>> Do you have a graphic that I can put with the special event? We put
>>>>>>> them up on this page:
>>>>>>> http://strategicon.net/index.php?goto=special_events
>>>>>>> (as well as in marketing emails)
>>>>>>>
>>>>>>> Looking forward to it,
>>>>>>> Ryan
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Apr 22, 2015 at 5:09 PM, Mark Nau <mark.nau at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Thank you for the response!
>>>>>>>>
>>>>>>>> Sorry, I meant Gamex. I'm coming to town in May, yes.
>>>>>>>>
>>>>>>>> It is a system of my own design, so I'd love the "special event"
>>>>>>>> route.
>>>>>>>>
>>>>>>>> On Wed, Apr 22, 2015 at 6:34 PM, Ryan McMullan <rmcmullan at gmail.com
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> Hi Mark,
>>>>>>>>>
>>>>>>>>> Thanks for reaching out. Are you planning on running it for Gamex
>>>>>>>>> (May) or Gateway (September)?
>>>>>>>>>
>>>>>>>>> For a game that works with 8 I don't think we'll have too much
>>>>>>>>> difficulty getting it filled. We run LARPs in the same time slots as RPGs
>>>>>>>>> (2-6pm, 8pm-midnight) so that helps.
>>>>>>>>>
>>>>>>>>> For something like this, I'll cross-list the game with boardgames
>>>>>>>>> (since games like Werewolf are kind of inbetween the two genres). If it's
>>>>>>>>> a game of your own design, we can feature it as a special event for some
>>>>>>>>> more press in the pre-con marketing.
>>>>>>>>>
>>>>>>>>> Other than that, getting the event in early is the best way to get
>>>>>>>>> exposure, so people put it on their game plans for the con.
>>>>>>>>>
>>>>>>>>> Hope that helps to give you some ideas. Let me know whether
>>>>>>>>> you're thinking of the May or September con and I'll let you know what
>>>>>>>>> spaces are available.
>>>>>>>>>
>>>>>>>>> Ryan
>>>>>>>>>
>>>>>>>>> On Wed, Apr 22, 2015 at 2:03 PM, Mark Nau <mark.nau at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Hello Ryan,
>>>>>>>>>>
>>>>>>>>>> Trey Alsup told me it would be smart to reach out to you about
>>>>>>>>>> the LARP I'd like to run at Gateway. I just submitted it though the
>>>>>>>>>> website, and it's called 'The Spy who Lived Twice.' It's based
>>>>>>>>>> on games like Avalon, The Resistance, or Mafia/Werewolf. Players have to go
>>>>>>>>>> on missions together, and determine who among them are double-agents trying
>>>>>>>>>> to sabotage their efforts.
>>>>>>>>>>
>>>>>>>>>> Trey said it is sometimes hard to get a critical mass of players
>>>>>>>>>> going at a Strategicon convention, but that you might have some ideas that
>>>>>>>>>> would help. I can handle up to 24, but definitely need at least 8 for it to
>>>>>>>>>> work.
>>>>>>>>>>
>>>>>>>>>> Do you have any thoughts or advice?
>>>>>>>>>>
>>>>>>>>>> -Mark Nau
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>>
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