[Deptheads] Deptheads Digest, Vol 82, Issue 12
mike fryer
darkbeerdrinker at gmail.com
Mon Sep 8 16:01:34 PDT 2014
I have never heard that. Maybe for more than a badge, but 8 hours for a
badge has always been the golden rule as far as I know.
On Sep 8, 2014 2:51 PM, "Chris Carlson" <ccarlson101 at hotmail.com> wrote:
> I thought we moved away from blanket/fixed rates of perk earnership? That
> it would be determined by the Department Head?
>
> Chris
>
> > Message: 1
> > Date: Mon, 08 Sep 2014 14:09:36 -0700
> > From: "evil5757 at aol.com" <evil5757 at aol.com>
> > To: deptheads at strategicon.net
> > Subject: Re: [Deptheads] GM Badge Requirements
> > Message-ID: <abx75jpcbpcopc9mgxvw3fiw.1410210576333 at email.android.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > We can't make a con wide rule on this. Not only are the work
> requirements different between departments, there are GMs who care and
> really put effort into their events.
> >
> > We need to let the Department Heads determine who gets what based on ALL
> the factors, not just hard numbers. A "loose base" is fine, but give the DH
> latitude to make final determination.
> >
> > John
> >
> > Connected by Motorola
> >
> > Tanya Aldrich <taldrich at punk.net> wrote:
> >
> > >If we make a con-wide ruling, it needs to make sense for all
> departments. 12 hrs may not work for some (LARPs), which is why I think 48
> player hours allows for more flexibility (LARPs from my understanding would
> have a lot less trouble with that). How many games across the con have less
> than 4 players normally?
> > >
> > >Tanya
> > >
>
>
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